Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"? This mod strips away those arbitrary restrictions.
Features
- No Link Required:
You don't need a linked Mechlink. Any pawn capable of Smithing can now repair friendly mechanoids. - Skill-Based:
Repair speeds still scale with your pawn's actual stats.
Why was this made?
Let’s be real: requiring a Mechlink just to weld a metal plate back onto a robot makes zero sense. Your master smiths and engineers shouldn't be standing around uselessly just because they don't have a chip in their brains.
I made this to cut the gatekeeping and let anyone with the right skills keep your frontline mechs running.
FAQ
Q: Can I add/remove it mid-game?
A: Yes, you can add or remove it at any time.
Q: Can Mechanoids do the repairs too?
A: Nope. That's why I recommend Fabricors can repair mechs.
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