Any Pawn Can Repair Mechs
[b]Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"? This mod strips away those arbitrary restrictions.[/b]
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Features
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[*] [b]No Link Required:[/b]
You don't need a linked Mechlink. Any pawn capable of Smithing can now repair friendly mechanoids.
[*] [b]Skill-Based:[/b]
Repair speeds still scale with your pawn's actual stats.
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Why was this made?
Let’s be real: requiring a Mechlink just to weld a metal plate back onto a robot makes zero sense. Your master smiths and engineers shouldn't be standing around uselessly just because they don't have a chip in their brains.
I made this to cut the gatekeeping and let anyone with the right skills keep your frontline mechs running.
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FAQ
[b]Q: Can I add/remove it mid-game?[/b]
A: Yes, you can add or remove it at any time.
[b]Q: Can Mechanoids do the repairs too?[/b]
A: Nope. That's why I recommend [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2886185474]Fabricors can repair mechs[/url].
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[img]https://imgur.com/tE28cZ7.gif[/img]