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Any Pawn Can Repair Mechs

[b]Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"? This mod strips away those arbitrary restrictions.[/b] [hr] Features [list] [*] [b]No Link Required:[/b] You don't need a linked Mechlink. Any pawn capable of Smithing can now repair friendly mechanoids. [*] [b]Skill-Based:[/b] Repair speeds still scale with your pawn's actual stats. [/list] [hr] Why was this made? Let’s be real: requiring a Mechlink just to weld a metal plate back onto a robot makes zero sense. Your master smiths and engineers shouldn't be standing around uselessly just because they don't have a chip in their brains. I made this to cut the gatekeeping and let anyone with the right skills keep your frontline mechs running. [hr] FAQ [b]Q: Can I add/remove it mid-game?[/b] A: Yes, you can add or remove it at any time. [b]Q: Can Mechanoids do the repairs too?[/b] A: Nope. That's why I recommend [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2886185474]Fabricors can repair mechs[/url]. [hr] Like this mod? Please consider liking and subscribing—it helps other players discover it on the Workshop. [img]https://imgur.com/tE28cZ7.gif[/img]

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Harmony

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