Mechs Command Range by Psychic Sensitivity
[b]This mod breaks limits by linking the Mechanitor Command Range directly to their Psychic Sensitivity.
Now, a more psychically gifted Mechanitor can direct their mechs from much further away, allowing for more flexible tactical positioning and keeping your commander safe behind the front lines.[/b]
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Features
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[*] [b]Dynamic Scaling:[/b]
Command range is no longer static. It scales dynamically based on the pawn's Psychic Sensitivity percentage.
[*] [b]Safety Floor:[/b]
To maintain balance, the range has a hard minimum of 24.9 (the vanilla default). You will never have a shorter range than vanilla, even with low sensitivity.
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Why was this made?
Since the Mechlink itself requires psychic sensitivity to be installed, it feels like a missed opportunity that it doesn't benefit from a stronger psychic sensitivity.
If your brain is a powerful psychic beacon, your mechs should be able to pick up your signal from far away.
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Note
Bigger command ranges usually tank FPS because vanilla recalculates every cell in that radius every tick. This mod swaps that for optimized custom logic: it only updates the visual range when the Mechanitor moves or their command range changes.
If a Mechanitor has a massive command range, things might get choppy when selecting drafted mechs. If this happens, try pausing the game to control the mechs or keeping the Mechanitor stationary to minimize redraws.
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FAQ
[b]Q: Can I add/remove it mid-game?[/b]
A: Yes, you can add or remove it at any time.
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[img]https://imgur.com/tE28cZ7.gif[/img]