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Mechs Command Range by Psychic Sensitivity

This mod breaks limits by linking the Mechanitor Command Range directly to their Psychic Sensitivity.

Now, a more psychically gifted Mechanitor can direct their mechs from much further away, allowing for more flexible tactical positioning and keeping your commander safe behind the front lines.


Features

  • Dynamic Scaling:
    Command range is no longer static. It scales dynamically based on the pawn's Psychic Sensitivity percentage.
  • Safety Floor:
    To maintain balance, the range has a hard minimum of 24.9 (the vanilla default). You will never have a shorter range than vanilla, even with low sensitivity.

Why was this made?

Since the Mechlink itself requires psychic sensitivity to be installed, it feels like a missed opportunity that it doesn't benefit from a stronger psychic sensitivity.

If your brain is a powerful psychic beacon, your mechs should be able to pick up your signal from far away.


Note

Bigger command ranges usually tank FPS because vanilla recalculates every cell in that radius every tick. This mod swaps that for optimized custom logic: it only updates the visual range when the Mechanitor moves or their command range changes.

If a Mechanitor has a massive command range, things might get choppy when selecting drafted mechs. If this happens, try pausing the game to control the mechs or keeping the Mechanitor stationary to minimize redraws.


FAQ

Q: Can I add/remove it mid-game?
A: Yes, you can add or remove it at any time.


Like this mod? Please consider liking and subscribing—it helps other players discover it on the Workshop.

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