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Mechs Command Range by Psychic Sensitivity

[b]This mod breaks limits by linking the Mechanitor Command Range directly to their Psychic Sensitivity. Now, a more psychically gifted Mechanitor can direct their mechs from much further away, allowing for more flexible tactical positioning and keeping your commander safe behind the front lines.[/b] [hr] Features [list] [*] [b]Dynamic Scaling:[/b] Command range is no longer static. It scales dynamically based on the pawn's Psychic Sensitivity percentage. [*] [b]Safety Floor:[/b] To maintain balance, the range has a hard minimum of 24.9 (the vanilla default). You will never have a shorter range than vanilla, even with low sensitivity. [/list] [hr] Why was this made? Since the Mechlink itself requires psychic sensitivity to be installed, it feels like a missed opportunity that it doesn't benefit from a stronger psychic sensitivity. If your brain is a powerful psychic beacon, your mechs should be able to pick up your signal from far away. [hr] Note Bigger command ranges usually tank FPS because vanilla recalculates every cell in that radius every tick. This mod swaps that for optimized custom logic: it only updates the visual range when the Mechanitor moves or their command range changes. If a Mechanitor has a massive command range, things might get choppy when selecting drafted mechs. If this happens, try pausing the game to control the mechs or keeping the Mechanitor stationary to minimize redraws. [hr] FAQ [b]Q: Can I add/remove it mid-game?[/b] A: Yes, you can add or remove it at any time. [hr] Like this mod? Please consider liking and subscribing—it helps other players discover it on the Workshop. [img]https://imgur.com/tE28cZ7.gif[/img]