RimFortress: Dwarven Plants
I love the thought of having a bunch of cave plants with a production line like in dwarf fortress.
This mod fell by the way side about a year ago. And looks like it wouldn't get an update.
I was asked to adopt it! It's now part of the vegetable garden!
1.4 Changes
Removed Universal Fermenter coding.
-Competed PF coding conversion
-If you load Processor Framework coding you get an alcohol crafting.
Please refer to it's page for instructions:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2633514537]Processor Framework[/url]
I've made small changes to it and try to balance out all the resources you get. Still work to be done on that part.
I have simplified a few recipes and made some to make 1.1 cores.
As always! If the original author wants this project back please just let me know!
Original Author Credit:
1.0 by Vozhban
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1749316830]RimFortress: Dwarven Plants 1.0[/url]
This mod is here to add some stuff from Dwarf Fortress to your Rimworld, so that you could play Dwarf Fortress while playing Rimworld.
All these are cave plants. They grow in darkness and don't tolerate light.
Trees and Flower Added:
- Black cap. Black logs. Beautiful and decent for blunt weapons.
- Bloodthorn. Red logs. Nice and decent for weapons, but heavy.
- Fungiwood. Yellow logs. Cheap and fast to build with, but worse than wood. Good for doors.
- Tower-cap. Almost white logs. Basically the same as wood, but sturdier and less beautiful.
- Tunnel tube.Vibrant purple logs. Gorgeous and fast to build with, but scarce and fragile. Good for doors.
- Dimple cup. Purely decorative flower. Emits a bit of light. Available after Dwarven Plants research.
At the Crafting Spot you can convert Dwarven Logs to normal wood.
Crops added:
- Plump helmets. Eat them raw or brew dwarven wine.
- Sweet pods. Process to tasty syrup or extract sugar for cooking.
- Pig tails. Brew dwarven ale or weave cloth from fibre.
- Cave wheat. Brew dwarven beer or cooked with.
- Quarry bushes. Cook leaves, cook nuts, grind nuts to paste, press paste to nutritious cook-able oil and press cakes.
-Rock nut oil fuels Fueled workstations and can be made into Chemfuel.
Seeds Please Patched
RF Dwarven Plants
-Universal Fermenter support added. If loaded all the recipes switch to using that coding.
-Garden Drinks Large Fermenter patch added.
-Balance to cave plants.
-Universal Fermenter support added. If loaded all the recipes switch to using that coding.
-Garden Drinks Large Fermenter patch.
Old versions of my mod:
I do keep the last stable version of each version of the game on my Nexus mods page. And 1.0 and older mod downloads can be found on my Dropbox / Forum / Nexus accounts.
Forum:
[url=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D36926.0]Forum Download Link[/url][ludeon.com]
Dropbox 1.0 version
[url=https%3A%2F%2Fwww.dropbox.com%2Fsh%2Foe0l8tm16jzk7b0%2FAAAfKMNqR7-YjFambbYvqsX3a%3Fdl%3D0]DropBox Download Link[/url][www.dropbox.com]
Nexus mods:
[url=https%3A%2F%2Fwww.nexusmods.com%2Frimworld%2Fmods%2F90]Nexus Mods Download Link[/url][www.nexusmods.com]
Steam News and Credits For my mods:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2007066218]Vegetable Garden 1.0 / 1.1 Collection On Steam[/url]
Wanna support the mod? [url=http%3A%2F%2Fko-fi.com%2FA4051PBT][b]Buy me a Coffee![/b] [/url][ko-fi.com]