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FS-12 Revoker

FS-12 Revoker The Boscali Defense Force's premier air superiority fighter. [img]https://i.imgur.com/zVTcIPk.gif[/img] Features [list] [*] Nuclear Option's HUD recreated in Stormworks [*] AESA Radar (10km Range) [*] 4-Camera based Targeting system [*] Agile Flight Control System [*] Top speed: 740km/h at Sea-level [/list] [hr] HMCS [img]https://i.imgur.com/lMwEKRN.jpeg[/img] Detailed to match Nuclear Option's HUD, the Helmet Mounted Cueuing System is both Intuitive and Responsive. [list] [*] Clear and concise information [*] Seamless targeting and engaging of radar tracks [*] Low latency [*] EHCS data integration [/list] [url=https://steamcommunity.com/workshop/filedetails/?id=2959048024][img]https://i.imgur.com/pCRmsPb.png[/img][/url] [hr] AESA Radar Find. Track. ID. Engage. The State-of-the-art Radar system incorporates powerful Track-While-Scan technology in a light-weight package. [list] [*] Accurate targeting data [*] Pilot look-based radar slew (90-degree limit) [*] Automatic-slew to keep target tracked [*] Integration with camera system for easy Visual identification [/list] [img]https://i.imgur.com/LmbU7sM.jpeg[/img] [hr] Armament Glaive Air-to-Air Missile (6x) [img]https://i.imgur.com/AjxYED7.jpeg[/img] [list] [*] Supersonic A2A missile [*] 4.5km range [*] Radio+Radar terminal guidance [*] Mad-dog mode if given no target [*] 2x1x19 footprint [*] No XML (Uses OG Drag glitch) [/list] Pike Air-to-Air Missile (2x) [list] [*] Short-range A2A missile [*] 1.5km range [*] Radar guided [*] 1x1x20 footprint [*] No XML [/list] Twin .50 Cal machine gun [list] [*] 1,800 RPM [*] 800 rounds [/list] Armaments can be swapped for most [b]EHCS[/b] supported weapons (missiles, gun pods) etc. Hardpoints on both sides must have the same weapon however for full integration with the [b]HMCS[/b]. [hr] Planned features [list] [*] Waypoint projection on HMCS [*] HOTAS support [*] Night-mode for map display [*] Datalink (after my next NO creation is out) [/list] [hr] [b]Please don't reupload as-is,[/b] but feel free to use whichever parts of the creation you like in your own builds. Attribution is appreciated. Go here for a version with a clear cockpit(Thales mod): [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3661204136]https://steamcommunity.com/sharedfiles/filedetails/?id=3661204136[/url] Credits Aircraft and trailer music from [url=https://store.steampowered.com/app/2168680/Nuclear_Option/]Nuclear Option[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3153416318]ZE Kalman Filter[/url] by Uran_Wind [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2572471952]Compact Resizable Rotatable Custom Font[/url] by puipuix [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3302971632]How to use the euler x,y,z...[/url] by Kernle Frizzle [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2273112890]Lua RGB Color correction[/url] by XLjedi Code minified using the LifeBoatAPI VSCode plugin Tags: Nuclear Option, Figher jet, Air superiority, AESA, TWS, HMD, HMCS