[b]Mod Description:[/b]
Requires [b]Harmony[/b] and [b]Humanoid Alien Races 2.0[/b]
[b]Adds a new playable race: [i]The Cybermen[/i] [/b]
[b]Adds a new starting scenario for the Cybermen and a variant for the Royalty DLC![/b]
[b]Adds three new weapons[/b]
[b]Adds enhanced structures and new mechanics fitting of the Cybermen[/b]
[b]Allows you to convert captured pawns into Cybermen![/b]
[i]Emotionless cyborgs that originated from Earth’s long-lost twin planet Mondas, the Cybermen have spread far and wide across the space. With each victory or defeat, they adapted and grew more powerful. All while seeking to turn more people into cybernetic creatures like themselves.[/i]
[b]Classes:[/b]
[i]CyberLeader:[/i] These cyborgs command the Cyberforces and help formulate plans to defeat the enemies of the Cybermen.
[i]CyberTrooper:[/i] The soldiers of the Cyber-Empire.
[i]CyberTechnician:[/i] The researchers, builders and surgeons of the Cybermen. Not the best in combat.
[b]Weaponry:[/b]
[i]Cyber-Blaster:[/i] medium ranged energy weapon, fires shots in bursts of three.
[i]Shock-Launcher:[/i] reasonably ranged weapon for stunning and capturing enemy pawns.
[i]Plasma Cannon:[/i] A slow firing, anti-material gun with good range and blast radius.
[b]Concept by:[/b]
DarthDakka
[b]Artwork by:[/b]
OgamLab
[b]Additional Art Assistance by:[/b]
Chicken Plucker
[b]Programming work by:[/b]
Kikohi
Robotic Wizard
Taranchuk
[b]Feedback is as always appreciated as well as pointing out any bugs that you find.[/b]