Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Perfect Advanced Mechanoid Aim

You find yourself in the crosshairs of a space age machine of war, custom built to seek out and exterminate all life. You pull out your pistol and take a few desperate shots, the bullets ricocheting off its indestructable plasteel armour. In a brief flash of light you're left to admire all the scorch marks around you. The concept of advanced killing machines missing has always irked me, however Rimworld's mechanoids are ancient so worn down parts are understandable. That is until VE Mechanoids introduced advanced mechanoids, fresh out the factory these machines are capable of taking cover but not much else. Until now. By installing this mod you understand and accept you are turning every advanced mechanoid into a roaming aimbot. Your primitive embrasures will not protect you and multiple headshots will drop your entire colony within seconds. This upgrade covers all advanced mechanoids from VE Mechanoids, Alpha Animals and all the ranged husks Rim Effect's Reapers will send at you. So how do you fight back? If you have Rim Effect Core installed your newly built Loki and Ymir mechs will also enjoy perfect accuracy. If you have Reinforced Mechanoids: Tyrikan-Line the ancient combat droids you can get from quests also have perfect accuracy. If you also want to upgrade the "dumb ai" running your turrets build the targeting computer from [Forge] Targeting Computer and any linked turrets whether vanilla or mod added will enjoy a 100% accuracy bonus. Otherwise I recommend installing What the Hack and turn those downed advanced mechs back on the enemy. Since none of these mods are hard requirements here's a handy link for each: Vanilla Factions Expanded - Mechanoids [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2329011599]https://steamcommunity.com/sharedfiles/filedetails/?id=2329011599[/url] Alpha Animals [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1541721856]https://steamcommunity.com/sharedfiles/filedetails/?id=1541721856[/url] Rim-Effect: Core [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2479560240]https://steamcommunity.com/sharedfiles/filedetails/?id=2479560240[/url] Rim-Effect: Asari and Reapers [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2651149728]https://steamcommunity.com/sharedfiles/filedetails/?id=2651149728[/url] Reinforced Mechanoids: Tyrikan-Line [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2798710610]https://steamcommunity.com/sharedfiles/filedetails/?id=2798710610[/url] [Forge] Targeting Computer [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2752265884]https://steamcommunity.com/sharedfiles/filedetails/?id=2752265884[/url] What the hack?! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1505914869]https://steamcommunity.com/sharedfiles/filedetails/?id=1505914869[/url] Additional Info The mechs may have perfect aim but since projectiles move fairly slowly if your pawn is fast enough they can dodge shots. Edern offered to code homing bullets but I thought it'd be cheap if your pawn sprints behind a wall only for the incoming bullets to arc around and still hit them. There are plenty of other mods adding mechanoids but none which limit those behind the advanced mechanoid upgrade. I feel there's a balance in being able to take out frigates if you don't want to face aim botting mechs. This balance would be gone if mechs with perfect accuracy showed up in clusters and raids anyway. As for the topic of androids and other robotic races, sorry this is a buff exclusive to mechanoids. This mod was scripted by Edern, if you want some good coding done send him a commission.