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Avali Race Patchbox

This was not maintained for a while, compatibility with the current game version and DLC's is unlikely. Sorry. Blame russians for this Avali Race PatchBox [b]A messy set of patches and tweaks for the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2561529858]Avali Race Mod (Continued)[/url][/b] (made by someone with rather vague idea of what a code is) [b]The end goal of this, is to reshape that old and simple mod so it'll actually blend into the game of Rimworld, while also better representing the titular setting.[/b] So far everything is XML patches, but amount of them gets ridiculous. Eventually may pick the actual mod and make a "fork" for simplicity. [b]ONLY HARD DEPENDENCY IS THE AVALI MOD ITSELF AND THE CORE GAME[/b] Some of the changes and new features rely on DLC and other mods, but are optional. Bulk of patches is made for just core game. [b]Now includes pawn and apparel textures from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1908498000]LDv's Race Mods personal Graphic Retouch - for Avali[/url][/b] Whatever graphic updates may come, will be designed around this. [hr] [b]THIS IS STABLE NOW.[/b] Still a WIP and is going to change, but what's there - is functional. (been tested on a horrible 100+ mod setup and whatever did break isn't this) If you see some weird behaviours, it is likely some mod conflict. If you find what's conflicting, i'll try to fix it. [hr] [b]- So, what's in the box?[/b] Here's a short summary so far. [b]- New tech progression. [/b] Old and new stuff spread between new nodes in vailla tech tree, and several existing nodes. Everything has different requirements now, mostly the same as vanilla human analogues, or near that. [b]- Items rebalance[/b] So far, actual stats left almost unchanged, but costs and tech requirements brought in line with vanilla analogues. [b]- Race rebalance. [/b] Some OP stats and restrictions toned down. Added some of the racial traits (Comfort range, nearsighntess, respective implants, Guardian nanites in core. Darkness adaptation and arts affinity with Biotech. Egglaying with Vanilla Expanded framework (req. Biotech)). NPC faction's pawns brought to some kind of order. More to do here. [b]- DLC support.[/b] Biotech - xenotype and kids related config, added surgeries, most of the mechanitor stuff. Ideology - "lore-compliant" settings for the culture and ideology randomizer. Royalty - already had support, just unrestricted couple more items. [b]- Lore pass.[/b] All item descriptions redone in fluffier way (and somewhat generalised for Rimworld standards). Also everything else to an extent. [b]- New content[/b] So far bare necessities: a bunch of new recipes to supplement progression; child clothing, a couple of implants to go with race changes, all using existing graphics as base. More may come. [b]- New starting scenario[/b] Ignore the stupid description. Functionally it's just "Crashlanded but avali". Far less overpowered start than the old mod's default one. Consider their new heat weakness, nice comfy temperate forest is scorching desert with trees. Also has a custom faction icon to easier find on the map. Misc mods support [list] [*] Research Reinvented - field packs patch (they're slightly offset for now, needs custom graphics to fix) [*] [SYR] Scar Removal Plus - recipes patch [*] . . . [/list] Any suggestions? [hr] Credits? Fluffy space raptors made by [url=https%3A%2F%2Fwww.furaffinity.net%2Fuser%2Fryuujinzero%2F]RyuujinZERO[/url][www.furaffinity.net]. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1908498000]LDv's Race Mods personal Graphic Retouch - for Avali[/url] by 아몰라묻지마 - for nice textures Thanks to people from HAR discord for their patience Also thanks [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2936412543]RimVali team[/url] for inspiration... and the fact that their mod being unfinished is literally a reason why this exists.