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RimTalk - Quests

赋予任务以温度 | Bringing Humanity to Quests [b]当你看到“寻求帮助的流浪者”时,你脑子里想的是一段故事,还是一堆行走的器官?[/b] [b]When you see "Traveler seeking help," do you see a story unfolding, or just a walking pile of organs?[/b] RimTalk - Quests 是 RimTalk 的沉浸式扩展。它不会修改原本的任务描述,而是在其后追加详尽、感性的叙事补全。 RimTalk - Quests is an immersive expansion for RimTalk. It doesn't modify the original quest info; instead, it appends rich, emotional narratives to the existing descriptions. 它为那些机械的资源请求提供了背景:为什么他需要这 2 个医药?他经历了什么?他正在为何而挣扎? It provides context for mechanical requests: Why does he need these 2x medicines? What has he been through? What is he fighting for? [hr] 核心功能 | Key Features [list] [*] [b]零配置成本 | Zero Configuration[/b] 本插件完全复用 RimTalk 中已配置的 LLM(大语言模型)服务与 API 设置。 This mod automatically reuses the LLM services and API settings already configured in RimTalk. [*] [b]深度 Prompt 继承 | Prompt Inheritance[/b] 插件会智能结合并复用你在 RimTalk 里的全局 Prompt 设置,生成风格统一的扩展文本。 Seamlessly integrates and reuses your existing RimTalk prompt settings to ensure a consistent narrative style. [*] [b]叙事补全系统 | Narrative Extension[/b] 在保持原版任务参数完整性的基础上,动态追加具有文学深度的背景故事。 Dynamically appends deep, literary backstories while keeping original quest parameters intact. [*] [b]语境感知 | Context-Aware[/b] 追加内容会结合你殖民地的现状与环境,生成逻辑自洽且极具代入感的独白。 The appended content adapts to your colony's state, generating logically consistent and immersive monologues. [/list] [hr] 使用说明 | Requirements & Usage [list] [*] 必须安装 [b][url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fjuicycleff%2FRimTalk]RimTalk[/url][github.com][/b] 并且已配置有效的 API 密钥。 You must install [b][url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fjuicycleff%2FRimTalk]RimTalk[/url][github.com][/b] and have a valid API key configured. [*] [b]无需额外设置:[/b] 安装后,插件将自动使用你在 RimTalk 中选择的模型(Gemini, OpenAI 等)。 [b]No extra setup:[/b] Once installed, it automatically uses the model selected in RimTalk (Gemini, OpenAI, etc.). [*] [b]流式生成:[/b] 任务扩展内容将通过流式传输在任务栏下方实时显现。 [b]Streaming Generation:[/b] Expanded quest content streams in real-time below the quest panel. [/list] [hr] 常见问题 | FAQ [b]为什么我的任务描述没有变化? / Why are my quest descriptions unchanged?[/b] 本模组仅在原描述后“追加”内容。请确保 RimTalk 配置正确,生成可能需要几秒钟,随后文字会流式出现在任务栏下方。 This mod only "appends" content. Ensure RimTalk is configured correctly; text will stream in below the original description after a few seconds. [b]它和 RimTalk - Expand Literature 的关系是什么? / What is the relationship between this mod and "RimTalk - Expand Literature"?[/b] 说实话一开始我没找到 Expand Literature ,写完后过了一天才发现和其功能存在重复。 To be honest, I didn't find "Expand Literature" (EL) initially. I only realized the overlap in functionality a day after I finished writing this. 主要差异有以下几点: The main differences are as follows: [list]   [*]   本 Mod 只支持任务;Expand Literature 的功能更全面,除了任务之外,它还支持信件、艺术品描述之类的 This mod supports quests only; Expand Literature is more comprehensive, supporting letters and art descriptions in addition to quests.   [*]   本 Mod 会为所有任务添加补充;Expand Literature 可以选择性地不给某些任务添加补充 This mod adds supplements to all quests; Expand Literature allows for selective exclusion of certain quests.   [*]   本 Mod 只能直接复用 RimTalk 的API配置;EL 可以选择使用独立的还是复用RimTalk的 This mod directly reuses RimTalk's API configuration; EL allows a choice between independent or reused configuration.   [*]   本 Mod 可以配置任务专用的Prompt;EL 目前(2026.01.13) 尚未提供配置 Prompt的选项 This mod allows configuration of quest-specific prompts; EL (as of 2026.01.13) does not yet offer prompt configuration options.   [*]   本 Mod 会将 RimTalk 的Prompt、本Mod的可自定义Prompt、任务类型、任务级别、任务描述、任务奖励、殖民地财富、天气、殖民地与发任务派系的关系等信息都发给模型;EL 目前(2026.01.13) 只给模型发了任务描述 This mod sends RimTalk's prompt, custom prompts, quest type/challenge-rating/description/rewards, colony wealth, weather, and faction relations to the model; EL (as of 2026.01.13) only sends the quest description.   [*]   本 Mod 会以流式生成补充描述,表现上就是你能看到补充的生成过程,边读任务描述模型边生成,所以体感上更即时一些;从 EL 目前(2026.01.13)的代码看是等模型全生成完后才会替换 This mod generates supplemental descriptions via streaming, meaning you can watch the text generate while reading the quest, making it feel more immediate. Based on EL's code (as of 2026.01.13), it appears to replace text only after full generation. [/list] 总体来说,本 Mod 和 Expand Literature 各有各的优势,全凭个人喜好选择。 Overall, both mods have their own strengths, so choose based on personal preference. 不过写 Expand Literature 的大佬提供了各个内容生成的开关,所以只要在 Expand Literature 的设置里关闭它的任务描述生成,你就能同时使用这个 Mod 提供的任务描述补全和  Expand Literature 的艺术品、信件补全。 However, the author of Expand Literature provided toggles for content generation. If you disable its quest description generation in the settings, you can use this mod for quests alongside Expand Literature for art and letters. 如果你没关……那应该也没啥问题,从代码上看,不会产生严重冲突,只是你会花费更多token,而且不太能稳定决定任务描述最终显示哪个 Mod 提供的 If you don't disable it... it shouldn't cause serious crashes based on the code, but you will waste tokens, and it's unpredictable which mod's description will ultimately be displayed. [hr] 版权与许可 | Attribution & License [list] [*] 本模组是基于 [b]juicy[/b] 开发的 [b]RimTalk[/b] 的衍生作品,遵循 CC BY-NC-SA 4.0 协议。 This mod is a derivative work based on [b]RimTalk[/b] developed by [b]juicy[/b], licensed under CC BY-NC-SA 4.0. [*] 原版 RimTalk: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fjuicycleff%2FRimTalk]https://github.com/juicycleff/RimTalk[/url] [*] 许可协议: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-sa%2F4.0%2F]CC BY-NC-SA 4.0 International[/url][creativecommons.org] [/list] Github [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FLaurence-042%2FRimTalk---Quests]https://github.com/Laurence-042/RimTalk---Quests[/url] 顺便安利下我写的 Rimworld 武器 DPS/护甲效果计算器 | Check out my Rimworld Weapon DPS/Armor Calculator [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flaurence-042.github.io%2Fproject%2Frimworld-ordinatus-calculi%2Fdemo%2F]https://laurence-042.github.io/project/rimworld-ordinatus-calculi/demo/[/url] [hr] Behind every request, there was once a living soul.