CE patch in early development
Adds The Forces of Chaos as an in game faction (similar to vanilla mechaniods) with craftable armours and weapons.
Description
[b]Adds 4 Chaos Marine armour sets, 5 melee weapons and 5 ranged weapons.[/b]
Crafting of the weapons and armour requires their respective end game research projects towards the end of the tech tree (Crafting costs/weapon stats may be tweaked as I start work on CE compatibility).
[b] Armours: [/b]
- Deathguard
- Emperor's Children
- Thousand Sons
- World Eaters
[b] Ranged Weapons: [/b]
- Bolter
- Storm Bolter
- Heavy Bolter
[b]All bolters above are chaos variants and have slightly worse accuracy that the standard variants.[/b]
- Inferno Bolter
- Soulreaper Cannon
[b] Melee Weapons: [/b]
- Manreaper
- Blissmaker
- Power Kopesh
- Chain Axe
- Falx Blade
[b]Weapon and armour stats aren't final[/b] as I intend to tweak them when I get the chance.
[b]Google doc of current stats below:[/b]
[url=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F19JBgS8SKHoOq253NNbpSXTwf_O4_XquGp4AUXo6EuOo%2Fedit%3Fusp%3Dsharing]https://docs.google.com/spreadsheets/d/19JBgS8SKHoOq253NNbpSXTwf_O4_XquGp4AUXo6EuOo/edit?usp=sharing[/url]
Factions
The Forces of Chaos act similar to vanilla Mechanoids in that they are a hidden faction with no settlements that will always be hostile to the player and all other factions.
Chaos Warbands will attack in groups affiliated with a specific Chaos God (e.g. Khorne- Bloodletters & World Eaters). The lesser daemons accompanying the marines are not as deadly, though they are far more numerous. The larger ones can take a lot to put down and pack a punch and the smaller ones can quickly overwhelm less well armoured colonists.
Compatibility
- [b]Save our Ship 2[/b]- All power armour is compatible with SoS2 and function as EVA suits.
- [b]Combat Extended[/b]- I intend to patch this in later down the line once I am able.
My Other Mods
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2561649848][img]https://i.imgur.com/KMrrrBK.png[/img][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559724606][img]https://i.imgur.com/AQarKV1.png[/img][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2581330763][img]https://i.imgur.com/EFsVpW9.png[/img][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2587856172][img]https://i.imgur.com/s4v5kX5.png[/img][/url]
Support Me (All donations go to charity)
[url=https%3A%2F%2Fko-fi.com%2Fspencer7w][img]https://i.imgur.com/SYeyHgT.png[/img][/url][ko-fi.com]
Development
This is still very much a [b]WIP[/b] like my other mods so if you're looking for something in particular leave me a comment and I might be able to help. If you have [b]any suggestions/requests[/b] please add them to my ghetto google doc below:
[url=https%3A%2F%2Fdocs.google.com%2Fdocument%2Fd%2F1fp5P-S2V3L8gc53DV5Au3qXzfgI60aoEe7MJmhHVe9w%2Fedit%3Fusp%3Dsharing]https://docs.google.com/document/d/1fp5P-S2V3L8gc53DV5Au3qXzfgI60aoEe7MJmhHVe9w/edit?usp=sharing[/url]
Features I currently have planned are:
- Greater Daemons
Known Issues
- ?
Credits
[b]Ogliss (The Rim40k GOAT)[/b] - For advice and help with the implementation of the mod (Daemons don't need organs apparently)
My Discord (RimRimHub)
[url=https%3A%2F%2Fdiscord.gg%2FUFGTxcHgtY]https://discord.gg/UFGTxcHgtY[/url]