CE patch in early development
Adds The Forces of Chaos as an in game faction (similar to vanilla mechaniods) with craftable armours and weapons.
Description
Adds 4 Chaos Marine armour sets, 5 melee weapons and 5 ranged weapons.
Crafting of the weapons and armour requires their respective end game research projects towards the end of the tech tree (Crafting costs/weapon stats may be tweaked as I start work on CE compatibility).
Armours:
- Deathguard
- Emperor's Children
- Thousand Sons
- World Eaters
Ranged Weapons:
- Bolter
- Storm Bolter
- Heavy Bolter
All bolters above are chaos variants and have slightly worse accuracy that the standard variants.
- Inferno Bolter
- Soulreaper Cannon
Melee Weapons:
- Manreaper
- Blissmaker
- Power Kopesh
- Chain Axe
- Falx Blade
Weapon and armour stats aren't final as I intend to tweak them when I get the chance.
Google doc of current stats below:
https://docs.google.com/spreadsheets/d/19JBgS8SKHoOq253NNbpSXTwf_O4_XquGp4AUXo6EuOo/edit?usp=sharing
Factions
The Forces of Chaos act similar to vanilla Mechanoids in that they are a hidden faction with no settlements that will always be hostile to the player and all other factions.
Chaos Warbands will attack in groups affiliated with a specific Chaos God (e.g. Khorne- Bloodletters & World Eaters). The lesser daemons accompanying the marines are not as deadly, though they are far more numerous. The larger ones can take a lot to put down and pack a punch and the smaller ones can quickly overwhelm less well armoured colonists.
Compatibility
- Save our Ship 2- All power armour is compatible with SoS2 and function as EVA suits.
- Combat Extended- I intend to patch this in later down the line once I am able.
My Other Mods
Support Me (All donations go to charity)
Development
This is still very much a WIP like my other mods so if you're looking for something in particular leave me a comment and I might be able to help. If you have any suggestions/requests please add them to my ghetto google doc below:
https://docs.google.com/document/d/1fp5P-S2V3L8gc53DV5Au3qXzfgI60aoEe7MJmhHVe9w/edit?usp=sharing
Features I currently have planned are:
- Greater Daemons
Known Issues
- ?
Credits
Ogliss (The Rim40k GOAT) - For advice and help with the implementation of the mod (Daemons don't need organs apparently)
My Discord (RimRimHub)




