ED-ReinforcedStuff (Continued)
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Update of Jaxxas mod
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=722090464]https://steamcommunity.com/sharedfiles/filedetails/?id=722090464[/url]
- Removed the use of hoppers, will now use any adjacent storage
- No longer spawned in the world, deep mineral patches or as material in items
- Reinforced wood is not a weapon as it would be too heavy
- Fixed all buildtimes and mass values to be 10x the normal amount
- Darkened the graphics for all reinforced resources to make them easier to separate from the basic materials
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[url=https%3A%2F%2Fdiscord.gg%2Fh5TY6DA][img]https://img.litet.net/logos/Discord.png[/img][/url][discord.gg]
[url=https%3A%2F%2Fgithub.com%2Femipa606%2FEDReinforcedStuff][img]https://img.litet.net/logos/Github.png[/img][/url][github.com]
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Version: 0.17.0
Adds a Reinforced version of some Stuff. This allows for stronger constructions. Reinforced stuff has 10x the hitpoints but at 10x build time. Reinforced Stuff is made from 10 Normal Stuff in a Molecular Reinforcement Compressor. Currently Reinforced Stuff can be made from Steel, Plasteel, Wood, Stone, Silver, Gold, Uranium and Jade.
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[list]
[*] See if the the error persists if you just have this mod and its requirements active.
[*] If not, try adding your other mods until it happens again.
[*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url]
[*] For best support, please use the Discord-channel for error-reporting.
[*] Do not report errors by making a discussion-thread, I get no notification of that.
[*] If you have the solution for a problem, please post it to the GitHub repository.
[*] Use [url=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods
[/list]
[url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2796931334][img]https://img.shields.io/github/v/release/emipa606/EDReinforcedStuff?label=latest%20version&style=plastic&color=9f1111&labelColor=black[/img][/url] | tags: materials, enhancements