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Snaggletooth Kobolds race pack

Adds Snaggletooth kobolds and Snaggle synths into rimworld. The Snaggletooth kobold race is a "highly advanced" Race of small, scaled humanoid creatures, their race primarily focuses on the use of spacer tech and the use of synthetic robots they create, the snagglesynths. [img]https://imgur.com/I62MNgp.png[/img] Snaggletooth Kobolds are a race of intelligent life of scaled creatures descended from original kobolds, but due to natural adaptation and little not no natural predators left the snaggletooth kobolds to become self-sufficient powerhouse, leading them to the far reaches of the industrial era and eventually to space. Snaggletooth Kobolds Differ from regular kobolds most notably from their, small size allowing them to traverse lands more efficiently than normal humanoid races. Don't let their small size fool you because although the snaggletooth kobolds have forgone their tribal ways they can still find Aptitude in overwhelming the enemies with enough persistence. The Kobolds have Multiple colors and facial variations to keep them distinct as NFT's can you collect them all? please don't. [img]https://imgur.com/OYT8Cj0.png[/img] Snagglesynths are a mechanical synthetic race of kobolds made to replicate the real thing with extreme accuracy. used to supplement normal foot troops these robots are gilded as good fighters and are more powerful than your average mechanoid. great care should be given when facing these war machines. [list] [*] No compatibility with CE (but feel free to make a patch) [/list] [hr] So after looking at YANZIHKO's amazing race mods and how he made all the ears and stuff all dynamic if they were shot off I wanted to try my own hand at making a race mod. boy... did I regret it. Also loved ILuvSilicon's preview image of having half the face covered in the preview, had a nice avatar feel to it so kinda stole that idea from him. This mod is [b]still in development[/b] and might not get changes in an instant but people in the forums wanted to try it out anyway so please keep in mind there is a lot I want to change about this race before I call it finished. Changes: [list] [*] Get a new artist to redo designs of the face and eyes to make them look like rimworld characters and not animie. [*] Give them unique combat and or passive ability. [*] Make the slim body actually fit? [*] Make the robo-kobold actually a mechanized robot. [*] add variations to the robold-kobold [*] Kobold-specific spacer apparel maybe? [/list] There are loads of other kobold race mods (which I recommend you check them out) so making them "unique" is quite the challenge, Discussing it the prospect of an intelligent kobold race with the denizens of rwg purchased helpful opinions such as "what the hell" "this better not be a female-only race" and "anon do you honestly think the game needs this?-" to keep it frank it was very unhelpful for some reason. and I got no ideas for any compelling game play that keeps them fresh and intriguing compared to other humanoid alien races. [u][b]If you have feelings on changes or ideas feel free to comment your ideas down below.[/b][/u] [hr] [list] [*] ART: Inhouse/Dronecadge [*] XML: Halituisamaricanous [*] Original 3D Character formatting by krample [url=http%3A%2F%2F%40https%3A%2F%2Fapp.gumroad.com%2Fkrample]@https://app.gumroad.com/krample[/url] [*] YANZIHKO: For inspiration to make the race mod in the first place [*] The guy who invented kobolds [/list]