Kayesh's Standard Template Constructs
What is this mod?! What have you done?!
This mod adds Standard Template Construct schematics (STCs) to the game. STCs are a type of techprint that contain not only technological background for a specific piece of equipment, they also provide thorough instructions on how to create technology without the need for prior expertise. The designs are exceptionally basic in order to allow construction with local materials. Items created in this way are rough and bulky, but will work.
[b]How do I find an STC?[/b]
STCs are found as techprints. No faction owns these templates, so they'd be found as quest rewards or as traded goods.
[b]What do I do with an STC?[/b]
Applying it at a research bench unlocks a research item to integrate the STC into the colony's knowledge base. Once the item is researched, a recipe is unlocked for the item at the appropriate workbench.
[b]I haven't unlocked the original research; what does the STC give me?[/b]
If the colony has not learned the original research, the STC recipe allows the colony to produce the item at the appropriate workbench at a set quality: poor in 1.3, normal in 1.4. With the set quality, quality enhancing inspirations are not consumed by the creation of the STC. The STC recipe will not use components or advanced components, instead using equivalent costs of base materials
[b]I have unlocked the original research; what does the STC recipe give me?[/b]
If the colony has learned the original research, the colony has complete knowledge of the item being created. Constructing the item via the STC recipe will no longer always produce the item at the set quality; instead, building the item via either recipe will result in it being created at one higher quality level than usual.
[b]What is included as an STC?[/b]
By default, any armor or weapon of Industrial tech level or higher will have an STC added to the game. Equipment from other mods should be picked up; if in doubt, add this Standard Template Constructs mod under the mod in question.
Things to note!
[b]Soft incompatibilities with research management mods[/b]
This mod works by snooping into the research defs from the base game and any mods during load time... which is exactly what research management mods do. If you're using a research management mod, you may find that the STC research items are not present in the research screen. In such a case, check out whether the research management mod contains the ability to perform a rescan.
As an example, I use ResearchPal (Forked). For that mod, go into "Settings"->"Mod Settings"->"ResearchPal (Forked)" and click on "Regenerate Research Tree Layout." Once the rescan is complete, the research tree will show the STC research items.
Note that this would need to be done any time the game is launched for the STC items to show, but it's only worthwhile doing this if you have just applied a new STC techprint you wish to research. If you launch the game to a save that already has STC items researched, you can still construct them without doing the rescan.
[b]STC items for items other than armor and weapons[/b]
This mod does have mod settings to unlock other types of tech, but this is something I have not played with. It should just work, but always feel free to let me know with a comment if you find something that doesn't.
Important bits
[b]Q: Can I add this to an existing save?[/b]
A: Sure.
[b]Q: Can I remove this from a save?[/b]
A: You may get some red text on that first load after removing the mod, but should be fine.
[b]Q: Any issues with adding new mods to saves with this mod active?[/b]
A: Shouldn't be issues.
[b]Q: Is this compatible with X mod?[/b]
A: Should generally be fine, other than the soft issue with research management mods previously noted
[b]Q: Do you have other mods?[/b]
A: Why, thank you for asking, hypothetical reader. I've got a few which you could find by wandering over to [url=https://steamcommunity.com/profiles/76561198041576962/myworkshopfiles/?appid=294100]my workshop[/url]. I'd recommend checking out Corpse Children and Techprints Are Relics; the latter could be very suitable to add alongside this mod.
* [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2682573155]Corpse Children[/url], a mod that allows pawns with a new trait to create new pawns from the dead as well as steal their body parts, traits, and skills.
* [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2761057961]Techprints Are Relics[/url], a mod that turns integrated techprints into relics for the tech-cultists amongst us.
[b]Q: Can I upload scenarios using this mod, can I add this mod to a mod pack, and/or can I create derived mods from this mod?[/b]
A: Sure. I'd be interested to hear what you do with it.
[b]Q: Why is this called [i]Kayesh's[/i] Standard Template Constructs?[/b]
A: I didn't come up with the idea of Standard Template Constructs, and so I am not willing to take the name "Standard Template Constructs;" prefixing my name shows that this is just my implementation, not necessarily the definitive implementation. I'd be interested to see other folks' implementations as well; more mods is more good.