Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Yayo's Combat 3 - Addon

Description A mod aiming to improve ammo handling of [url=https://steamcommunity.com/workshop/filedetails/?id=2854006492]Yayo's Combat 3[/url] through quality of life features. Also includes compatibility functions for Simple Sidearms, sidearms carried in the inventory are also reloaded. --- Added or reworked features: [b]- Assign ammo[/b] You can now assign ammo using the "Assign" tab, similar to how medicine can be assinged to be carried by specific pawns. (Assigning ammo via drug policies is not affected by this, whichever has the higher count will be the amount a pawn is going to pick up.) [b]- Multifunctional "Reload" button[/b] Clicking the button attempts to reload from inventory. More options are available via the right click menu: "[i]Reload ... from inventory[/i]" does the same as clicking the button, reloading weapons from ammo found in the inventory. "[i]Reload ... from surrounding[/i]" will make the pawn look for unforbidden ammo and use that to reload their weapon(s). "[i]Restock inventory ammo[/i]" checks assigned ammo (via Assign and Drug Policy), the pawn will try to pick up the desired amount of ammo into their inventory. [b]- "Eject ammo" button & "Eject ammo" designator[/b] Designate weapons to have their ammo ejected. Pawns assigned to hauling will take care of this. [b]- Improved reload jobs[/b] Improved how reloading weapons works, pawns should no longer drop ammo on the ground when reloading and reload the guns fully. [b]- Improved Simple Sidearms compatibility[/b] Pawns will now also reload their sidearms if Simple Sidearms is active. [b]- Out of ammo warnings[/b] Running out of ammo without any ammo available will give a warning. [b]- Fixed hunters going back to reload all the time[/b] Technically speaking this is a vanilla issue, as the hunting job fails after 2h of not "succeeding" and, as the reload job has a higher priority, they then do this next. I disallowed reloading immediatly after a hunting job fails. [b]- "Base ammo capacity" adds ammo to inventory[/b] Increasing the setting beyond 100% increased ammo in magazines of spawned weapons (on raiders etc.) beyond the actual capacity of the magazine. This mod changes it to generate ammo in the pawn's inventory instead. [b]- Light/heavy ammo[/b] Additional ammo types to make using fast firing weapons more viable, balancing material cost better between different weapons. With only one ammo type, usign a submachine gun would always be a lot more expensive in materials compared to using bolt action rifles. Using light ammo for submachine guns compared to heavy ammo for bolt action rifles allows for better balance between the two and more usability of the former. [b]- Adjustable recipe product amounts[/b] Set the amount of ammo that is produced when crafting ammo to your own liking. [b]- Adjustable ammo type per weapon[/b] Modify what ammo type a weapon uses. Useful when a weapon uses an ammo type that is not fitting for it, like expensive special ammo for a weapon with high fire rate. [b]- Adjustable ammo charges / "magazine size" per weapon[/b] Modify the number of shots a weapon can fire before reloading. Can be used to set the "magazine" size to more realistic numbers. [b]- ... and maybe more stuff I forgot about or added later?[/b] --- I also recommend using my [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2882784350]Auto-assign Inventories on Caravan arrival[/url] mod to have ammo distributed to pawn inventories when traveling in caravans. --- Compatibility: No known incompatibilities (yet). Please report any issues and include the HugsLib log (CTRL+F12) when reporting bugs, it helps immensely tracking down what went wrong, thank you! --- GitHub: [url=https%3A%2F%2Fgithub.com%2FXT-0xFF%2FYayosCombatAddon]https://github.com/XT-0xFF/YayosCombatAddon[/url]