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No more cooldown's! [DISCONTINUED]

Announcement: There are [b]no plans to continue support / update to new versions![/b] The source code was lost along with the damaged flash drive. I have stopped playing RimWorld for about half a year now, and at this point I do not have time to update my mods to new versions of the game, nor to continue ongoing support for modifications. I do not deny the future possibility of either updating my existing mods to new versions of the game, or creating complete reworkings of them, with improved quality. The mod pages will not be deleted. I will leave them for those who wish to update my mods for the current versions of the game on their own. [b]I give my permission to update my mods, using my work as a basis, as long as the author of the original work is credited.[/b] Thank you for your understanding. This mod gives you the ability to remove cooldown's for abilities like: Work drive, Combat Command, etc. (All ideology role's, gene abilities, royalty permits, etc.)! UPD: 2.0 Now the mod has its own [url=https%3A%2F%2Fi.imgur.com%2F63bKoHe.png]settings[/url][i.imgur.com], in which you can choose which abilities should have no cooldown! Any changes to the mod settings can be applied during the game, in the menu. [b]No game restart is necessary[/b]. [b] By default, all abilities have cooldowns! You have to enable of 'em in mod settings [/b] The mod settings category is called: [b]Ability Settings[/b] The mod is compatible with: [url=https://store.steampowered.com/app/1149640/RimWorld__Royalty/]Royalty[/url], [url=https://store.steampowered.com/app/1392840/RimWorld__Ideology/]Ideology[/url], [url=https://store.steampowered.com/app/1826140/RimWorld__Biotech/]Biotech[/url] DLC's!