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Medullin Rewrite

[i]Somewhat better version of my older mod. More "balanced" than the old Medullin in terms of resource and debuff, but still quite strong as a quick combat healing medicine. Also includes some other, extra medicines compared to previous version. Doesn't add an extra research, unlocking Drug Production will also unlock these medicines.[/i] [b]Possible permanent side effects include more chances of scars occuring.[/b] Think of it like the quick-clot medicine prototypes in earlier wars. [b]Zero addiction chances, or tolerance rates.[/b] Saves you some hassle. [i]Affects immunity gain speed? Why?![/i] This is meant to be more of a mid-combat drug than a bed-ridden drug. While I'd say it's strong, especially for early-industrial medicine, I tried to add some sort of fairness to it. I believe this and the old mod are incompatible with eachother, they use the same def names. [i]Un/installing? Compatibility?[/i] The drug is easily accessible itself if you're in a normal Rimworld playthrough. Add some obscure mods that change manufacturing processes and you might have problems. Installing is safe mid-game, preferably in the Industrial Era where you can actually make it. Uninstalling, probably like other mods - if there's instances of it in your world be careful. Credits: Modding guide and drug base by DrEnzyme Artwork by me, some assets taken from RE:SS3D