Somewhat better version of my older mod.
More "balanced" than the old Medullin in terms of resource and debuff,
but still quite strong as a quick combat healing medicine.
Also includes some other, extra medicines compared to previous version.
Doesn't add an extra research, unlocking Drug Production will also unlock these medicines.
Possible permanent side effects include more chances of scars occuring.
Think of it like the quick-clot medicine prototypes in earlier wars.
Zero addiction chances, or tolerance rates.
Saves you some hassle.
Affects immunity gain speed? Why?!
This is meant to be more of a mid-combat drug than a bed-ridden drug.
While I'd say it's strong, especially for early-industrial medicine, I tried to add some sort of fairness to it.
I believe this and the old mod are incompatible with eachother, they use the same def names.
Un/installing? Compatibility?
The drug is easily accessible itself if you're in a normal Rimworld playthrough.
Add some obscure mods that change manufacturing processes and you might have problems.
Installing is safe mid-game, preferably in the Industrial Era where you can actually make it.
Uninstalling, probably like other mods - if there's instances of it in your world be careful.
Credits:
Modding guide and drug base by DrEnzyme
Artwork by me, some assets taken from RE:SS3D