[i]Somewhat better version of my older mod.
More "balanced" than the old Medullin in terms of resource and debuff,
but still quite strong as a quick combat healing medicine.
Also includes some other, extra medicines compared to previous version.
Doesn't add an extra research, unlocking Drug Production will also unlock these medicines.[/i]
[b]Possible permanent side effects include more chances of scars occuring.[/b]
Think of it like the quick-clot medicine prototypes in earlier wars.
[b]Zero addiction chances, or tolerance rates.[/b]
Saves you some hassle.
[i]Affects immunity gain speed? Why?![/i]
This is meant to be more of a mid-combat drug than a bed-ridden drug.
While I'd say it's strong, especially for early-industrial medicine, I tried to add some sort of fairness to it.
I believe this and the old mod are incompatible with eachother, they use the same def names.
[i]Un/installing? Compatibility?[/i]
The drug is easily accessible itself if you're in a normal Rimworld playthrough.
Add some obscure mods that change manufacturing processes and you might have problems.
Installing is safe mid-game, preferably in the Industrial Era where you can actually make it.
Uninstalling, probably like other mods - if there's instances of it in your world be careful.
Credits:
Modding guide and drug base by DrEnzyme
Artwork by me, some assets taken from RE:SS3D