Vanilla Expanded Rebalanced
Vanilla Expanded Rebalanced
I love the Vanilla Expanded mod series. I don't find it bloated, I love the diversity and I don't want to remove their items from my game. If you do, check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2549563929&searchtext=clean+vanilla+expanded]Clean Vanilla Expanded[/url], it's a lot more complete and very well done.
Still, some items are overpowered compared to Vanilla - or even to other mods from the series. I made this patch to enjoy my games and the items added by the VE team without feeling dirty using them. It's a WIP and I'm making updates as I'm playing so feel free to make suggestions or post pull requests/issues on the [url=https%3A%2F%2Fgithub.com%2FOrangeBuffalo%2FVanillaExpandedRebalanced]Github[/url][github.com] repo.
[b]Vanilla Weapons Expanded[/b]
[url=https%3A%2F%2Fgithub.com%2FOrangeBuffalo%2FVanillaExpandedRebalanced%23vanilla-weapons-expanded]List of changes[/url][github.com]
- Reduced the bonus from the tools. They shouldn't give bonuses similar to bionics given the low investment they require. They are still useful, especially if you use a sidearm mod to automatically switch to the relevant tool.
- Reduced damage of most tools as some of them had higher DPS than more sophisticated weapons.
- Slightly reduced damage of Combat knife as DPS was higher than gladius.
- Reduced armor penetration of halberd.
- Reduced armor penetration of crossbow.
[b]Vanilla Weapons Expanded - Tribal[/b]
[url=https%3A%2F%2Fgithub.com%2FOrangeBuffalo%2FVanillaExpandedRebalanced%23vanilla-weapons-expanded---tribal]List of changes[/url][github.com]
- Reduced damage of Shiv to keep DPS between a knife and a battle axe.
[b]Vanilla Furniture Expanded[/b]
[url=https%3A%2F%2Fgithub.com%2FOrangeBuffalo%2FVanillaExpandedRebalanced%23vanilla-furniture-expanded]List of changes[/url][github.com]
- Slightly reduced mood effect of radio.
- Increased consumption of street lamp to account for its larger radius.
- Modern chairs cost 1 component to account for their very high comfort bonuses.
- Reduced fuel consumption rate and heat output of stone campfire.
[b]Vanilla Factions Expanded - Vikings[/b]
[url=https%3A%2F%2Fgithub.com%2FOrangeBuffalo%2FVanillaExpandedRebalanced%23vanilla-factions-expanded---vikings]List of changes[/url][github.com]
Armor ratings of leather armors are nerfed but can still reach very high values with good leather and high qualities. The very high cold insulation multipliers of armor, coats and capes were making cold maps trivial. Cold insulation are still higher than Vanilla alternatives but it's greatly reduced.
- Reduced armor rating of leather armor, ravager armor, and leather helmet. Armor ratings are still higher than Gambeson and Quilted Vest from Vanilla Armour Expanded, but they only become more protective than plate armors at high qualities and with the best leathers.
- Added move speed maluses to leather armor and ravager armor. Malus is still smaller than with flak vests.
- Reduced cold insulation of armors, coats and capes. Armors are combat-oriented gear and shouldn't provide more insulation than specialized clothing. Insulation of coats and capes were not in line with values from Vanilla and Vanilla Apparel Extended.
[b]Vanilla Armour Expanded[/b]
[url=https%3A%2F%2Fgithub.com%2FOrangeBuffalo%2FVanillaExpandedRebalanced%23vanilla-armour-expanded]List of changes[/url][github.com]
- Decreased move speed for plate armor, wooden armor and advanced vest
NB: Didn't touch boots and gloves as I remove them from my game using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2633276599]Cherry Picker[/url] and use the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2596988484]Universal Armor Patcher: Hands & Feet[/url] instead.
[b]Vanilla Apparel Expanded[/b]
[url=https%3A%2F%2Fgithub.com%2FOrangeBuffalo%2FVanillaExpandedRebalanced%23vanilla-apparel-expanded]List of changes[/url][github.com]
- Reduced work speed bonus of work outfits. They are still useful, especially if they are stacked with bionics, tools and accessories.
- Slightly reduced armor rating of jeans and jumpsuits. Still slightly better protection than vanilla pants and shirts.
- Nerfed insulation of tribal kilt and poncho given their low material cost and research requirements.
- Greatly reduced cold insulation of pelt coat - still more than a duster, but not parka-level.
NB: Boots and gloves break the game balance IMO. The high insulation factors make it very easy to support -50°c temperature in early game. I didn't touch them though as I just remove them from my game using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2633276599]Cherry Picker[/url].
[b]Vanilla Factions Expanded - Classical[/b]
[url=https%3A%2F%2Fgithub.com%2FOrangeBuffalo%2FVanillaExpandedRebalanced%23vanilla-factions-expanded---classical]List of changes[/url][github.com]
- Large passive cooler cannot cool below 12°C.
[b]Vanilla Factions Expanded - Medieval[/b]
[url=https%3A%2F%2Fgithub.com%2FOrangeBuffalo%2FVanillaExpandedRebalanced%23vanilla-factions-expanded---medieval]List of changes[/url][github.com]
- Increased weight of claymore and heavy mace.
- Reduced damage and armor penetration of heavy crossbow.
[b]Vanilla Furniture Expanded - Medical Module[/b]
[url=https%3A%2F%2Fgithub.com%2FOrangeBuffalo%2FVanillaExpandedRebalanced%23vanilla-furniture-expanded---medical-module]List of changes[/url][github.com]
- Removed cleanliness malus of surgical table.
- Increased construction cost of research counter.
[b]Vanilla Furniture Expanded - Production Module[/b]
[url=https%3A%2F%2Fgithub.com%2FOrangeBuffalo%2FVanillaExpandedRebalanced%23vanilla-furniture-expanded---production-module]List of changes[/url][github.com]
- Reduced work speed bonuses of large production tables.
- Reduced work speed bonus of electric stone cutter table.
[b]FAQ[/b]
[i]I have a balance change to suggest, can you add it to the mod?[/i]
Yes! Comment or open an issue/pull request in the Github repo.
[i]There is change I don't like. Can I remove it?[/i]
XML patches are in the "Patches" directory of your mod folder. You can edit the relevant value or just remove the whole <li> block if you want to remove the change. Also don't hesitate to leave a comment with your opinion - maybe the nerf should be removed from the mod.