[DISCONTINUED] Magic Wands
[DISCONTINUED] Since my life is undergoing some big changes I have no time to update or create any mods at the current moment. Anyone who cares is permitted to continue my work on any of my mods.
This mod adds several different types of wands as well as stuffable magical woodtypes and minerals to RimWorld.
I hope you enjoy!
And don't forget to [img]https://i.imgur.com/p7Fv1Z6.gif[/img] if you like this mod.
Link to GitHub
[url=https%3A%2F%2Fgithub.com%2Fd4egon%2FMagicWands.git]https://github.com/d4egon/MagicWands.git[/url]
[url=https%3A%2F%2Fpatreon.com%2Fd4egon]Support me on Patreon to see more of this stuff [/url][patreon.com]
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[img]https://i.imgur.com/tfOeiX0.png[/img]
Future Ideas:
[list]
[*] Wand of Air --- Causes a tornado to appear at target location, chaotic and uncontrollable. This wand is shifting as the wind they say. ( Sometimes spawns in thunderstorms, dry thunderstorms or fog instead)
[*] Wand of Summoning(long cooldown or limited uses i.e. 2/2 uses) --- Summon random animals/magical creatures to your side with trained guard+attack (implement different cool creature and animal mods in this) - low chance to summon manhunter instead?
[*] Firespewer Wand --- Breathe fire in close quarters with this firebreathing wand - short range but great impact - and maybe chance to ignite self.
[*] Wand of Fear(5/5 uses) --- Causes targets hit to flee in terror
[*] Lesser Powerwand --- Draw upon kinetic energies from the atmosphere to generate sparks that impact with great accuracy and gives ministun but only low burn damage.
[*] Lesser Firewand --- Spew fire in close quarters with this firebreathing wand - just like a flamethrower, just shorter range.
[*] Lesser Wand of Bliss --- Increase rest and joy by 20% and give +5% to conciousness
[*] Wand of Barbs --- Summon a special magic imbued rosebush that damages and greatly slows targets moving through it. Has several uses. Deploys the bushes in 4x4 patches. Low flammibility but can still catch fire.
[*] Wand of Youth --- Once used, target gets 10-20 years younger, OR stops aging for a set amount of time.
[*] Wand of Beautification --- Remove scars from a pawn or creature. Has several uses.
[*] Wand of Disarming --- Several uses. Cast on target to make it drop its weapon/gear in both hands.
[*] Wand of Improvement --- One use, randomly raise a skill by 1-3 levels.
[*] Wand of Herding --- Instantly tame a non-predatory creature. One use.
[*] Wand of Convincing --- Used to get other visiting colonists into your colony by making it far easier to get them to stay with the colony. Also reduces resistance by 20% per use on prisoners.
[*] Wand of Restoration --- Slowly regenerates health on the target over time, healing 5 damage on 3 wounds every few seconds.
[*] Wand of Shielding --- Deploys a shield around the target, blocking projectiles from harming the target.
[*] Wild Wand --- Causes an animal to go berserk, attacking all pawns and creatures in sight, starting with the closest.
[*] Wand of Mending/Repair --- Restores a percentage of durability on an item. Has a limited number of uses.
[*] Wand of Fulfillment --- As long as it is in your hand and equipped, your rate of needing food is decreased by 50% or so...or fills your food meter and keeps it full for 1-2 days per use.
[*] Wand of Teleportation --- get your crowdcontrol going with this skippylike wand
[*] More...?
[b]Already Implemented [/b]
[*] Wand of Skyfall(2/2 uses) --- Trigger 3x meteors to fall in a specified spot
[*] Wand of Poison --- A wand that causes different diseases and infections instantaneous upon hit with a 1 hit damage, slow speed but good accuracy. (Infection chance for the wielder aswell?)
[*] Make an infusion altar to infuse lesser magic wands with different elements
[*] Lesser Magic Wand --- Capable of shooting fast bursts of magic bullets at foes. Damage is similar to that of a combat handgun - higher speed but lower accuracy.
[/list]