Your team was on its way to a research station to study the asteroid heading straight for this rim planet, but something has gone terribly wrong. Several of you managed to reach the escape pods, but now you and several of your lab rats are trapped on a hostile world that is fated to blow up in just a few short years. Your team is smart and already knows how to build a space ship, but without very many survival skills, can you survive long enough to gather the resources necessary to build a ship and leave this forsaken planet before the very asteroid you were hoping to study blows it up?
Your faction will be a New Arrivals.
Start with 6 people, chosen from 10.
Arrive in drop pods.
Player starting characters have a 75% chance to start with trait: Too smart
Player starting characters have a 25% chance to start with trait: Annoying voice
Player starting characters have a 25% chance to start with trait: Creepy breathing
Player starting characters have a 50% chance to start with trait: Fast learner
Player starting characters have a 50% chance to start with cryptosleep sickness.
Planetkiller: An interstellar planetkiller weapon is approaching this planet. It will smash the planet apart like a rifle bullet hitting an egg, annihilating all life. (180.0 days)
Start with research: Battery
Start with research: Solar panel
Start with research: Microelectronics
Start with research: Multi-analyzer
Start with research: Advanced fabrication
Start with research: Starflight basics
Start with research: Vacuum cryptosleep casket
Start with research: Starship reactor
Start with research: Johnson-Tanaka drive
Start with research: Machine persuasion
Start with research: Starflight sensors
Start with:
-Silver x800
-Packaged survival meal x100
-Medicine x30
-Component x30
-Advanced component x5
-Psychic shock lance
-Plasteel x50
-Rat x3
-Steel x450
-Wood x300
-Cloth Industrial Tent x6
Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x14