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Cash Register (Continued)

Original mod by Orion [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2506046833]https://steamcommunity.com/sharedfiles/filedetails/?id=2506046833[/url] GNU General Public License All the same, if the original author requests it, I will remove this update. packageID of Orion.CashRegister has been retained for compatibility purposes. Please unsub from the original for 1.6. Github: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FZaljerem%2FCashRegister]https://github.com/Zaljerem/CashRegister[/url] NOTE: Not yet fully Odyssey-compatible; don't build inside the gravship at this time. -- Highlights: - Some code cleanup - Can now have up to 50 pawns assigned as waitstaff (should be more than enough? lol) - still need to tweak the scrolling of the window -- Original mod notes (1.5): Build a cash register to control the settings of your restaurant in Gastronomy. Doesn't do anything on its own. Description: This mod is a requirement for Gastronomy. I've separated it so I can reuse it in the future. Also, other mods could use it and add tabs to it. This mod can be added mid-game. Instructions and more information: Build the cash register from the production menu. On each register that you build you can set up shifts. Each shift has its own timetable and you can assign qualified colonists to it. You can also specify a radius. This doesn't do anything by itself, but can be used by mods. But what does it DO?: For now, it is only used by the Gastronomy [and Storefront] mod. It stores money earned from guests and you use it to assign waiters (in shifts). Also it serves as the control center for your restaurant. The radius determines which tables are waited and what food is being included in the stockpile.