[img]https://i.imgur.com/5qxD2CB.gif[/img]
[b]Proximity vs. Accuracy Targeting[/b]
Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover.
Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away.
Switch instantly in Mod Settings to match your playstyle.
[img]https://i.imgur.com/dOO4d5O.png[/img]
**Pawn Target Fix** improves how pawns automatically pick their shooting targets.
Instead of only preferring the *closest* target, you can configure them to prefer the *most accurate* shot — taking into account distance, cover, weapon, and shooter skill.
Performance improved with smarter caching.
[b]Features[/b]
[list]
[*] Toggle between [b]accuracy-first[/b] or [b]proximity-first[/b] targeting
[*] Configurable [b]weighting[/b] for accuracy vs. distance
[*] Optional [b]near-range nudge[/b] to focus on close threats
[*] Settings for [b]downed enemies[/b]: none, deprioritize, or ignore
[*] [b]Stickiness[/b]: keep current target if “close enough” to best, reducing twitchy swaps
[*] [b]Minimum retarget interval[/b] via recent-target bonus
[*] Built-in [b]friendly-fire awareness[/b]
[*] Fully [b]translatable[/b] (English, 简体中文, 日本語, Deutsch, Français, Русский)
[/list]
[b]Compatibility[/b]
- Only patches [i]AttackTargetFinder.GetShootingTargetScore[/i].
- Compatible with most combat mods.
- Manual targeting is always respected.
- Should work in existing saves.
[b]Settings[/b]
All options are configurable in the Mod Settings menu. Tune accuracy weight, penalties, bonuses, and stickiness to match your playstyle.
[b]Notes[/b]
• Ignore downed enemies for smoother performance in very large battles.
• Combine with RunAndGun or similar mods for more natural auto-fire behavior.
Feedback and Bugs
I've created a [url=https%3A%2F%2Fdiscord.gg%2FCYJjE9nxA9]Jelly's Mods[/url][discord.gg] Discord server as well.