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Pawn Target Fix

Proximity vs. Accuracy Targeting

Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover.
Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away.

Switch instantly in Mod Settings to match your playstyle.

**Pawn Target Fix** improves how pawns automatically pick their shooting targets.
Instead of only preferring the *closest* target, you can configure them to prefer the *most accurate* shot — taking into account distance, cover, weapon, and shooter skill.

Performance improved with smarter caching.

Features

  • Toggle between accuracy-first or proximity-first targeting
  • Configurable weighting for accuracy vs. distance
  • Optional near-range nudge to focus on close threats
  • Settings for downed enemies: none, deprioritize, or ignore
  • Stickiness: keep current target if “close enough” to best, reducing twitchy swaps
  • Minimum retarget interval via recent-target bonus
  • Built-in friendly-fire awareness
  • Fully translatable (English, 简体中文, 日本語, Deutsch, Français, Русский)

Compatibility

- Only patches AttackTargetFinder.GetShootingTargetScore.
- Compatible with most combat mods.
- Manual targeting is always respected.
- Should work in existing saves.

Settings
All options are configurable in the Mod Settings menu. Tune accuracy weight, penalties, bonuses, and stickiness to match your playstyle.

Notes
• Ignore downed enemies for smoother performance in very large battles.
• Combine with RunAndGun or similar mods for more natural auto-fire behavior.

Feedback and Bugs

I've created a Jelly's Mods[discord.gg] Discord server as well.

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