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Pawn Target Fix

[img]https://i.imgur.com/5qxD2CB.gif[/img] [b]Proximity vs. Accuracy Targeting[/b] Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Settings to match your playstyle. [img]https://i.imgur.com/dOO4d5O.png[/img] **Pawn Target Fix** improves how pawns automatically pick their shooting targets. Instead of only preferring the *closest* target, you can configure them to prefer the *most accurate* shot — taking into account distance, cover, weapon, and shooter skill. Performance improved with smarter caching. [b]Features[/b] [list] [*] Toggle between [b]accuracy-first[/b] or [b]proximity-first[/b] targeting [*] Configurable [b]weighting[/b] for accuracy vs. distance [*] Optional [b]near-range nudge[/b] to focus on close threats [*] Settings for [b]downed enemies[/b]: none, deprioritize, or ignore [*] [b]Stickiness[/b]: keep current target if “close enough” to best, reducing twitchy swaps [*] [b]Minimum retarget interval[/b] via recent-target bonus [*] Built-in [b]friendly-fire awareness[/b] [*] Fully [b]translatable[/b] (English, 简体中文, 日本語, Deutsch, Français, Русский) [/list] [b]Compatibility[/b] - Only patches [i]AttackTargetFinder.GetShootingTargetScore[/i]. - Compatible with most combat mods. - Manual targeting is always respected. - Should work in existing saves. [b]Settings[/b] All options are configurable in the Mod Settings menu. Tune accuracy weight, penalties, bonuses, and stickiness to match your playstyle. [b]Notes[/b] • Ignore downed enemies for smoother performance in very large battles. • Combine with RunAndGun or similar mods for more natural auto-fire behavior. Feedback and Bugs I've created a [url=https%3A%2F%2Fdiscord.gg%2FCYJjE9nxA9]Jelly's Mods[/url][discord.gg] Discord server as well.