
Proximity vs. Accuracy Targeting
Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover.
Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away.
Switch instantly in Mod Settings to match your playstyle.
**Pawn Target Fix** improves how pawns automatically pick their shooting targets.
Instead of only preferring the *closest* target, you can configure them to prefer the *most accurate* shot — taking into account distance, cover, weapon, and shooter skill.
Performance improved with smarter caching.
Features
- Toggle between accuracy-first or proximity-first targeting
- Configurable weighting for accuracy vs. distance
- Optional near-range nudge to focus on close threats
- Settings for downed enemies: none, deprioritize, or ignore
- Stickiness: keep current target if “close enough” to best, reducing twitchy swaps
- Minimum retarget interval via recent-target bonus
- Built-in friendly-fire awareness
- Fully translatable (English, 简体中文, 日本語, Deutsch, Français, Русский)
Compatibility
- Only patches AttackTargetFinder.GetShootingTargetScore.
- Compatible with most combat mods.
- Manual targeting is always respected.
- Should work in existing saves.
Settings
All options are configurable in the Mod Settings menu. Tune accuracy weight, penalties, bonuses, and stickiness to match your playstyle.
Notes
• Ignore downed enemies for smoother performance in very large battles.
• Combine with RunAndGun or similar mods for more natural auto-fire behavior.
Feedback and Bugs
I've created a Jelly's Mods[discord.gg] Discord server as well.