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Quasimorph - Combat Extended Power armor buffs

Load after these. So it actually does its thing. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3673281876][img]https://raw.githubusercontent.com/soldiergg1-star/webimages/refs/heads/main/QuickLinks/Artboard%202.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3671944718][img]https://raw.githubusercontent.com/soldiergg1-star/webimages/refs/heads/main/QuickLinks/Artboard%201.gif[/img][/url] Patches for quasimorph armoury. The vanilla armors are rated to stop high velocity rounds but can't fully absorb the rest of the force behind it, despite it being a power armor. And the wearer dies because of the blunt force trauma and overall doesn't really feel like power armor. Either way this "mod" buffs the quasimorph powered armors to take some beating from autocannons. And give the overall feeling of a tanky unit while still having them vulnerable to actual cannons. Also like... don't jump into a autocannon range, this patch just makes it so the guy in power armor doesn't get one tapped by it. But eventually the armour will compromise. Also armor is still very vulnerable to 40mm (the uranium slug turret caliber). Bring a smoke grenade, it saves lives. Affected armors. Private Military Armoury. =Frame pattern (mPa 1100) (--movement speed) (++ unarmed damage) (++ melee damage mult) Realware Armoury. =Warlord pattern (mPa 1420) (--movement speed) (++ unarmed damage) (++ melee damage mult) =Carnage pattern (mPa 662.8) (-movement speed) (+ unarmed damage) (+ melee damage mult)