Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Vanilla Chemfuel Expanded - Deepchem to Neutroamine Addon

This mod is an addon to Vanilla Chemfuel Expanded. It adds a gizmo to the Deepchem refinery which allows you to swap between the normal 1 Deepchem to 3 Chemfuel process, and a new process that changes Deepchem into Neutroamine somewhat inefficiently (power and resource-wise). My thoughts on balancing this and how efficient it is are as follows: Typical Deepchem node has between 6-6.6k Deepchem in it, and my goal was to allow a single Deepchem node to generate approximately 200 Neutroamine over at least two in-game days. A single refinery will consume 750 Deepchem, and generate 25 Neutroamine every 6 hours. Totaling a potential 3,000 Deepchem consumed and 100 Neutroamine produced per day. KNOWN BUG W/ VE FRAMEWORK due to recent VE update: If you don't see a recipe gizmo, you must add a Chemfuel Tank to the Deepchem Refineries' pipe network. As soon as you connect them the gizmo will appear. Additional Balance Notes: A single Deepchem tank holds 1500 Deepchem, which is what a single Deepchem refinery can consume in half a day if making Neutroamine. A single refinery will outpace a single Deepchem pumpjack (which generates 1 Deepchem per second or 1,000 Deepchem per day). 07/29/2025 Update: Mod Settings added. You can change them mid game too, just click the Apply Settings button. There is a Apply Defaults button too if you want to go back to the values I've balanced the mod around. You can use the slider or the text input box. 4/30/2023 Added Combat Extended patch: Added recipe to the Deepchem Refinery that turns 30 Deepcheem into 10 FSX for Combat Extended, takes 6 hours to complete. 5/6/2023 Added support for Vanilla Races Expanded - Android: The deepchem refinery will now attempt to output to a connected Neutroamine pipe network if one is connected. 01/27/2026 Update: Fixed error with mod settings being applied due to VFE changing some things from int to float as VE's mod now supports partial resource usage/generation. ------------------------- If you have any comments or suggestions please feel free to share them in the comments and I'll do my best.