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[LTS]Maintenance

[img]https://i.imgur.com/JXUhRvZ.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2812826451][img]https://i.imgur.com/9ZAO4L7.png[/img][/url] [img]https://i.imgur.com/iMPn1au.png[/img] [img]https://i.imgur.com/0JsxVQ3.png[/img] Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits. Over time, equipment degrade with use, with faster wear on lower-quality items. Poorly maintained weapons have a chance of jamming as well, and breakdowns are now repaired using Repair Toolkits instead of components, which only require 1 component to make 5 repair kits. You can alter and toggle a lot of these behaviors in the mod settings page. [hr][url=https%3A%2F%2Fko-fi.com%2Flimetreesnake][img]https://i.imgur.com/KLcRnjo.png[/img][/url][ko-fi.com] [img]https://i.imgur.com/dMRE10D.png[/img] [img]https://i.imgur.com/atSisNu.png[/img] [img]https://i.imgur.com/n9wIUVK.png[/img] Don't you just hate it when that legendary armor you worked so hard to craft, fighting RNG tooth and nail, just starts to deteriorate over time? Ever wondered why you can't invest the time to fix them after putting in all that work? Why don't weapons jam when they're deteriorating? well, we have, so we added toolkits, specific toolkits are required to repair a subset of items, weapons will require Weapon Toolkits to repair, apparel will require Sewing Toolkits, and breakdowns will require Repair Toolkits to fix, poorly maintained weapons will now jam as well to further incentivize maintaining your weapons. [img]https://i.imgur.com/mg1MlEI.png[/img] [img]https://i.imgur.com/Q44iJGZ.png[/img] Breakdowns! They're expensive, too expensive. That's why we decided to change the way you repair breakdowns, breakdowns will now require Repair Toolkits, Repair Toolkits still require a component to make, but now you get to repair 5 breakdowns using just 1 component! [img]https://i.imgur.com/9v7UxbJ.png[/img] [img]https://i.imgur.com/kla8W6A.png[/img] Of course, repairing weapons and apparel requires some knowledge in crafting, that's why we made it dependent on your pawns crafting skill on how much is repaired on said equipment, so if you find your pawn using so many repair kits just to repair their revolver from 75% to 100%, they may have a skill issue. [img]https://i.imgur.com/xP2WcSc.png[/img] [img]https://i.imgur.com/aXHORx5.png[/img] [img]https://i.imgur.com/h0ZzGzn.png[/img] [img]https://i.imgur.com/Rzg11J1.png[/img] [img]https://i.imgur.com/CAcjhpM.png[/img] [img]https://i.imgur.com/1cZlNr6.png[/img] [b]Compatibility list:[/b] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2553700067]Medieval Overhaul[/url] – Integrated support for the butcher table. [/list] [b]Partial Incompatibility list:[/b] [list] [*] None at this moment [/list] [b]Incompatibility list:[/b] [list] [*] None at this moment [/list] [img]https://i.imgur.com/emH0OEz.png[/img] Note: Any inaccuracy in the following list of translations is not our responsibility, for corrections, please contact the translator through their workshop page. [list] [*] [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2805305202]Chinese/个人简中汉化 Translation[/url][/b] [/list] [img]https://i.imgur.com/gAvkE8R.png[/img] [b]Q:[/b] How can I report bugs? [b]A:[/b] Comment down below, or report it over at our discord, make sure to include your player log files. [b]Q:[/b] Is it compatible with SOS2? It is flagges as not compatible. [b]A:[/b] The issue was that my mod removed the option to use components to repair their ship which causes enemy ships not to repair themselves. Now however, you can use components (toggleable in mod settings). [b]Q:[/b] Why can't I repair X? [b]A:[/b] You must have the research for said item to repair it (Toggleable in mod settings.) [b]Q:[/b] Can pawns repair apparel and other items on the ground? [b]A:[/b] No, there are other mods for that like "Mending". Pawns repair only their worn and equipped items using the "task" work type. [b]Q:[/b] I hate "Task" work type, why would you ever create that when you could have used Basic or Crafting?! [b]A:[/b] I wanted guests in quests to be able to repair their worn "Locked" items. When "all work" is disabled for some quests, pawns could no longer repair their worn items. I once had another option but then we'd remove some fine 'control' the player have over their pawns which was somewhat intrusive and people complained about that. [b]Q:[/b] I need help! [b]A:[/b] Comment down below, or join our discord. However, responses tend to be much faster on the discord [hr][url=https%3A%2F%2Fdiscord.com%2Finvite%2Fx2Xn7Wj][img]https://i.imgur.com/Ea8TEs5.png[/img][/url][discord.com] [img]https://i.imgur.com/pHmY6Yv.png[/img] [b]ELIF_[/b] – art [b]Shotty[/b] – testing [hr]Many thanks to the folks over at Yggdrasil and Gjallarhorn for their support [hr]Code by LTS, art by ELIF_ and everything owned by LTS. Contact LTS for any inquiries. Rimworld is owned by Tynan Sylvester. [img]https://i.imgur.com/Fy2lFkx.png[/img] [list] [*] None at this moment [/list]