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Synergy Flower (Continued)

Original mod by Chakyl [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1332926360]https://steamcommunity.com/sharedfiles/filedetails/?id=1332926360[/url] If the original author requests it, I will remove this update. -- Lowered grow time somewhat, and added recipes to make chemfuel at the biofuel refinery (Not sure how it worked before without, but it's a very old mod). SeedsPlease compatibility is now integrated. 12 days to grow, 12 indoor/outdoor beauty 5 petals = 5 chemfuel 25 petals = 25 chemfuel If you use [SYR] Processor Framework, synergy liquer is added. Texture by Ambrandy (from Rimworld Discord mod-art thread) Compatible with: Booze-O-Matic [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2649101273]https://steamcommunity.com/sharedfiles/filedetails/?id=2649101273[/url] -- Original mod notes (0.18): This mod adds the synergy flower: a delicate plant that can be used to produce large amounts of chemfuel. Cannot be grown without [biofuel] refining research, and must be grown on rich+ soil Why use this mod? Makes chemfuel generators a more viable power source Gives biomes where wood is hard to come by a chemfuel source (e.g ice sheets, deserts) Not horribly overpowered, but still useful Stats for nerds Flowers give 12 beauty Takes [12] days to grow on rich soil (can't be grown on normal) Each flower produces 8 petals at maturity It takes exactly 5 petals to produce one batch of chemfuel Therfore you should probably plant in multiples of 5 to reduce waste if you wanna be efficient Compatibility [SeedsPlease compatibility is now included] Can be used with existing save, even if you've already researched refining Probably can be removed if you make sure there are no plants/items on the map Should be compatible with most mods since it's only a simple XML mod