Synergy Flower (Continued)
Original mod by Chakyl
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1332926360]https://steamcommunity.com/sharedfiles/filedetails/?id=1332926360[/url]
If the original author requests it, I will remove this update.
--
Lowered grow time somewhat, and added recipes to make chemfuel at the biofuel refinery (Not sure how it worked before without, but it's a very old mod). SeedsPlease compatibility is now integrated.
12 days to grow, 12 indoor/outdoor beauty
5 petals = 5 chemfuel
25 petals = 25 chemfuel
If you use [SYR] Processor Framework, synergy liquer is added. Texture by Ambrandy (from Rimworld Discord mod-art thread)
Compatible with:
Booze-O-Matic
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2649101273]https://steamcommunity.com/sharedfiles/filedetails/?id=2649101273[/url]
--
Original mod notes (0.18):
This mod adds the synergy flower: a delicate plant that can be used to produce large amounts of chemfuel.
Cannot be grown without [biofuel] refining research, and must be grown on rich+ soil
Why use this mod?
Makes chemfuel generators a more viable power source
Gives biomes where wood is hard to come by a chemfuel source (e.g ice sheets, deserts)
Not horribly overpowered, but still useful
Stats for nerds
Flowers give 12 beauty
Takes [12] days to grow on rich soil (can't be grown on normal)
Each flower produces 8 petals at maturity
It takes exactly 5 petals to produce one batch of chemfuel
Therfore you should probably plant in multiples of 5 to reduce waste if you wanna be efficient
Compatibility
[SeedsPlease compatibility is now included]
Can be used with existing save, even if you've already researched refining
Probably can be removed if you make sure there are no plants/items on the map
Should be compatible with most mods since it's only a simple XML mod