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EVA Core - Redux (Continued)

Original mod by PixiePie [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2414478430]https://steamcommunity.com/sharedfiles/filedetails/?id=2414478430[/url] If the original author requests it, I will remove this update. -- (Changed from original mod: Added SOS2 EVA tags to armor, added pawn namer, added braineater zombie from unused textures, armor and helmet can now be dyed) More info, artwork, etc. on original mod page. Compatibility with Gunplay (once a separate mod) is now implemented. 1.3 only: JecsTools, EnableOversizedWeapon, or Vanilla Expanded Framework is needed to render some guns at the size the original modder intended, but is no longer a hard requirement. Supports "Elite Bionics Framework" [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1665403571]https://steamcommunity.com/sharedfiles/filedetails/?id=1665403571[/url] If you run "Automatons (Continued)", EVA will have Automatons in their forces. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2868725635]https://steamcommunity.com/sharedfiles/filedetails/?id=2868725635[/url] Not compatible with Combat Extended. I don't use it, but if someone whips up a patch I'll include it. -- Original mod notes (1.2): Adds an advanced hostile faction to the game. Short overview -permanently hostile spacer faction -combat power compared to the Empire and mechanoids -2 human and 2 zombie raid types -they never flee -most of units are slow but well-armored -the gear is not craftable