Transhumanist Medical Specialist
Allows followers of the Transhumanist Meme to be able to select the Medical Specialist role. That's it. That's the mod.
I always wondered why the people who have the most elective amputations and -ectomies on the Rim were locked out from the Medical Specialists that they need to "safely" install all those Archotech parts that they just "found".
It works just like the Shooting/Melee specialists, you can choose to have one, none, or both of the Research & Medical Specialists if you have Transhumanism. Is it balanced? Probably not, I just want a Transhumanist Medical Specialist and thought you might too.
If you want to add more than just two specialist roles to your ideology, I recommend LVLVbNH's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2580915852]Raise specialist limit[/url]. It's a nasty part of the code to try and patch and I'm glad they did it.
Q/A:
Saves?
Should be fine to add and remove.
CE?
If CE can't handle a single patch to Ideology I think they might be the problem in this relationship.
Vanilla Ideology Expanded?
There should be no mod conflicts between this mod and VIE as all this is just a patch operation to vanilla XML.
Other Mods that patch Ideology (like Roles untied to memes)?
The patches in this mod have been written to not fail if they are unable to find the correct node. However, if you are seeing patch failures from this mod and are using another mod that modifies vanilla precepts (like Roles untied to memes), loading that mod *after* Transhumanist Medical Specialist should take care of this issue.