Adds purchasable spawners to the game that automatically produce security drones for your colony
Recommended for:
- people who are too attached to their pawns to let anything part of the colony die
- people who think killboxes are lame and open combat is cool
Assemblers appear on various trader types for expensive premium prices
- Exotic traders
- Combat suppliers
- Pirates
Drone assemblers can also appear as exotic quest rewards
Current variations:
Mechanoids
- Lancer
- Scyther
- Centipede
- Pikeman
Homers
Small fast drones with explosive charges attached, chases enemies
- Chaperone
Scouts
Medium sized drones carrying light to medium weapons, lightly armored
- Scrappie - mid to close range scattergun
- Pepper - long to mid range autocannon
- Logger - medium range machine gun
- Tokamac - mid to long range rifle
Specialists
Medium sized drones carrying weapons designed against certain enemies, medium armored
- Cinder - sets living enemies on fire, without immediately causing a forest fire
- Cutram - low damage, high accuracy, firerate, penetration and hit chance
Properties of spawners
AKA, boring technical stuff to explain how rimworld spawners work
Rimworld spawners (from mechanoid clusters) come with a point system that determines the interval it spawns pawns.
Each pawn type has a different amount of points.
The more pawns belonging to a spawner, the slower it will spawn.
When the amount of points belonging to a spawner is slightly over or reaches max it will stop spawning pawns until some die.
ie a Lancer has 150 points and a default spawner has 500 points max, the spawner will produce at maximum 4 Lancers at any given time
- The maximum points can be configured in the settings
Individual spawners have their own individual point system so you can still raise a robot army given enough spawners
- Tynan may have changed how the mech assemblers work now but these ones follow these old rules
Often asked questions
- Q - Are the drones CE compatible?
A - Unfortunately, not at the moment
- Q - Is there a way to control the drones?
A - They listen to door restrictions, aside from that, they can't be controlled right now. I hope to add some sort of ability to better control them, someday
- Q - Can this mod be added midgame?
A - Yes
Open to suggestions (balancing, ideas, etc)