RimTalk - Expand Toddlers
⚠️ 重要声明
本项目的美术资源为AI生成。
The texture of this mod is generated by AI.
RimTalk Expand Toddlers
1. More Family Interactions *(requires Toddlers)*
* After toddlers reach age 1, new joy jobs such as Self Play and Play Together are unlocked.
Flavor text for these activities (e.g. playing with blocks) is generated by the LLM.
* Adults can take a new joy job: Watch Toddlers Play.
* The joy gain and loneliness reduction previously granted by talking to babies in RimTalk have been moved into this mod.
* Toddlers may trip, fall, or get into small fights, so keep a close eye on them!
* Several new toddler-favorite toys have been added.
* New fun toddler behaviors have been introduced, such as sneaking food and wandering outdoors.
* A new boredom system has been added for toddlers.
---
2. New Interaction Framework
* Adults can now **carry babies and toddlers while moving**
(this does **not** put toddlers into a “carried” state).
* While being carried, babies and toddlers may **wiggle, stare blankly, fall asleep, or look around**.
* Adults can interact playfully with babies and toddlers by **lifting them up, spinning around, or tickling them**.
---
3. Language Learning *(requires Toddlers)*
* Added a new “Baby Babbling” language state.
* After toddlers reach age 1, a “Learning to Speak” hediff is unlocked:
* Displays language learning progress
* Passes this progress to the LLM, allowing it to generate speech that matches a toddler’s developmental stage
---
4. Vanilla Fixes
* When babies or toddlers share a room with their parents, the vanilla “Shared Bedroom” negative mood is removed and replaced with “My Baby Is Nearby”.
* Babies and toddlers now need to sleep near adults; otherwise, they may develop negative moods.
* Fixed multiple bugs in the Toddlers mod, including wear PKC cloth and other JobDef bugs.
* Fixed the behavior trees of prisoner and enemy babies, preventing them from endlessly eating, sleeping, or starting fires.
* Players could adopt newborn babies from friendly factions on base map.
* Newborns and toddlers now have hair. (optional)
* Giggling and crying will not be regarded as mental breakdown in most of cases.
* Crying will not harm social relation between babies and adults.
* Dressing prisoner and friendly baby will not trigger striping.
---
5. Vanilla-Style Flavor Additions
* Added toddler travelers and toddler caravans!
They stay close to their guardians and always bring food.
* Added small easter eggs, such as toddlers finding their own places to bathe.
---
6. HAR fixes
* Add some thoughts and jobs for toddlers of some HAR species (Ratkin, Kiiro, Milira, MoeLotl, Yuran, Rabbie).
* Fix the bug that kiiro refugee baby crawl out of the map.
---
交流反馈吹水神秘代码:一零七六九五八九七七(企鹅)
RimTalk 附属整活模组,之前的鼠蛋拓展(当然适用于所有婴儿和幼儿)
1. 更多的家庭互动:(配合toddlers模组)
- 在幼儿1岁后解锁“自娱自乐”和“互相玩耍”等娱乐工作,LLM生成工作文本(如玩积木等)
- 为成年人提供“观看幼儿玩耍”娱乐工作;
- 将之前RimTalk和婴儿说话增加娱乐值,降低孤独值的效果移至此模组。
- 幼儿会摔跤和打架,因此要好好照顾他们!
- 增加了几种幼儿喜欢的玩具;
- 增加了幼儿的趣味行为:偷吃食物、野游等;
- 增加了幼儿无聊度机制;
2. 新的行为框架:
- 大人可以抱着婴儿和幼儿移动(此操作不会让幼儿处于“被携带状态”)
- 婴儿/幼儿会在被抱着时扭动/发呆/睡觉/观望
- 大人可以带婴儿和幼儿飞高高/转圈/挠挠
3. 学习语言:(配合toddlers模组)
- 增加了“婴儿咿呀”语言状态
- 在幼儿1岁后解锁“牙牙学语”健康状态,显示幼儿学说话的进度并传递给LLM,让LLM生成符合幼儿身份的语言;
4. 原版修复:
- 当婴儿/幼儿和父母在一个房间中时,消除原版的“多人宿舍”负面心理状态;使用“我的宝宝在身边”取代该状态。
- 婴儿/幼儿现在需要找大人陪着睡觉了,否则会有负面情绪哦
- 修复了Toddlers模组的很多bug,包括不能穿PKC服装,清洁婴儿JobDef异常等;
- 修复了囚犯/敌人婴儿的行为树,让他们不会吃了睡睡了吃/放火;
- 增加了对友好派系遗留婴儿的收养能力;
- 增加了对婴幼儿头发显示的管理;
- 修复了婴儿因为咯咯笑/哭泣离开远行队和仪式的问题;
- 婴儿哭泣不会减少社交关系;(可选)
- 修复了给囚犯/友好婴儿穿衣服误触"剥光"派系关系减益的问题;
5. 原版趣味:
- 增加了幼儿过路者和幼儿商队;(可选)
- 增加了幼儿自己找地方洗澡等彩蛋;
6. HAR相关:
- 为鼠族/绮罗/米莉拉/萌螈/烟烬/悠兰幼儿加入了一些HAR种族特色的玩耍和心情文本;
- 修复了绮罗托孤任务中婴儿爬出地图的问题;
Language: English/Chinese Simplified
Opensource and issue tracker: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAlchuang22-dev%2FRimTalk-Toddlers-Expansion]https://github.com/Alchuang22-dev/RimTalk-Toddlers-Expansion[/url]
重要提示
Q:能在存档中添加/删除吗?
A:可以。
Q:会和其他模组冲突吗?
A:目前和RimTalk全套/各种小孩培养模组/OA或吱星人鼠鼠全集/绮罗米莉拉等长寿命种族都兼容。(具体见最后一个回答)
Q:为啥我的商队会在地图上卡住(丢下小登)?
A:正常情况下小孩会被抱走,异常可能有以下原因:
- 小孩的婴儿食物被异常刷掉了,小孩一直处于饥饿状态不愿被抱
- 商队领袖莫名其妙先润了,丢下没有行动能力的小孩duty异常
- 抱着小孩的商人/访客工作树异常,来回发癫
- 大人比小孩先碰到地图边缘,大人直接消失了小孩掉地上
- 其他奇妙的原因(尤其是加了其他修改逻辑的MOD)
总而言之由于涉及的内容较多,我们正在修复这一块,如果此处有报错/黄字,最好把日志发给我们
Q:丢在我地图上的小孩怎么办?
- 本模组支持让小孩自己爬出去/运输舱发射出去/神之手丢出去,你也可以让小孩加入殖民地。
Q:这个模组能不能覆盖ToddlerPrisonerPatch的内容?
A:理论上可以,欢迎各位测试。
Q:能不能整300个鼠蛋然后开butter++观看鼠鼠满地乱爬?
A:暂时别这样干,我们暂时没有针对性能做特别优化。
Q:为什么一些更新提到的功能没有出现?
A:可以通过取消订阅再重新订阅的方法重置更新(如果你确定是模组版本的问题)
Q:为什么我的游戏里没有toddlers/商队里没有toddlers/生成的小孩不会爬/generate pawn时到处报错/toddlers全没服装或者出现各种问题?
A:toddlers能生效的前提是小孩有时间变成幼儿。如果您的模组种族强行把小孩改成了1岁变儿童(例如Ratkin本体,以及一些其他的短生种族),那永远不可能出现幼儿(除非说服toddlers作者修改)。所以在使用本模组之前请务必确认您的种族均是**3岁变成儿童**(例如,使用了OA基因拓展修正Ratkin),否则可能有**很大兼容风险**。我们正在努力解决这个问题,但是决定权不在本模组。
Q:为啥我的装备贴图丢失了?
A:toddlers模组的儿童贴图是从别的模组复制过来的,同时对衣服相关文件做了Prefix。如果你的模组使用特殊的纹理目录(比如PKC的`common`目录)或添加了额外的贴图层(头盔/饰带等,如CE),可能出现问题。当然我们正在进行逐步修复。
对于以上问题非常抱歉。感谢各位喵!