Supersonic's Medieval Tweaks
Version: 1.0
This patch does a few simple things. First, it removes (vanilla) industrial and spacer weapons / armor from the quest pool rewards. It does still allow for certain spacer rewards that can be made use of during a medieval run, like bionic and archotech parts (It also covers items added in Royalty). It removes things that are of no use during a medieval run though, like vanometric power cells. It also adjusts the Outlander base pawn to spawn in Neolithic apparel (this is for Wanderer Join events), and removes the chance that they can spawn with a gun.
It also removes the Tribal only restriction on the headdress. If you play with Vanilla Weapons Expanded, this will also remove the Musket and Flintlock so that the medieval soldiers do not spawn with them. You may get an error message regarding the flintlock/musket when booting, this can be ignored.
To do: Still have not patched Man In Black event.
Note: If you have the Royal Faction enabled, they will still occasionally offer techprints etc