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Maelstrom's Military

Adds a loose collection of various weaponry. Mostly mid to late game bows for Rimworld of Magic, Throwing weapons... and a few dumb memes mixed in here and there.

Current List of Weapons -

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Throwables
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Bag of Boomrats: An adorable and explosive bag full of everyone's favorite rodent. A neolithic grenade, does not require ammo. Crafted with hay at a crafting spot. Requires Psychite Refinement research.

Throwing Cards: Slick and fancy throwing cards. Throw all thirteen cards in a suit, one after another. Incredibly low damage and armor penetration, but very high attack speed.

Metal Throwing Cards: Same as above, but with higher damage, and with quite respectable melee stats to boot.

Monomolecular Throwing Cards: Even higher damage, even higher armor penetration.

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Bows
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Repeating Crossbow: Medieval assault rifle. Shoots 3 bolts in a burst, but takes a while to reload.

Popper and Poison Crossbows: Deal status damage

Charge Longbow: A bow version of the Charge Lance, for all of your bow specialist needs. Lower damage but higher attack speed than the standard lance.

Charge Stormbow: Quickly fires an arcing shot that goes over walls and explodes on impact. The explosions are small, and the shots are incredibly inaccurate. A suppression weapon meant to deal with hordes of raiders or packs of feral animals.

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Guns
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Charge Magnum: Sniper rifle damage in the form of a pistol. Incredibly recoil, low accuracy.

Magic Hat: Shoot rabbits!

Carrion Rifle: Applies Grievous Wounds

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Melee
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=== No Research ===

Walking Stick: Stay a while and listen! Grants a small (0.1) social bonus and a large (0.5) movement speed bonus. Requires no research.

Talking Stick: HE HAS THE STICK! Provides a 15% social bonus, meant for early-game conversion and recruitment.

=== Smithing ===

Crosier: Lategame talking stick. Made of precious metals, this one grants movespeed, 15% social impact, and a whopping 20% bonus to conversion power. It's rather weak as a weapon though.

Rolling Pin: Boosts cooking speed. Is blunt. Funny stick go bonk. Actually pretty strong as far as weapons go.

Pickaxe: It's back, and slightly worse than before. VWE doesn't want it, so I'll gladly take it. Deals demolish damage

Broom: Deals damage similar to a mace, but only craftable out of wood. Slightly increases work speed.

=== Berserker Weapons ===

Berserker Axe & Tyrfing: Two medium tech weapons that dramatically boost offensive capabilities, in exchange for reducing your own defensive capabilities. Run fast, die faster.

=== Bleeder Weapons ===

Inflict Grievous Wounds: A hediff that lasts for two hours. It doubles bleeding, halves healing rate, and itself applies blood loss.

=== Shields ===

Coming in three tiers (Bulwark Shield, Riotbreaker Shield, Disruption Shield).

Each tier grants increasingly high amounts of armor, as well as 15% damage reduction per tier.

=== Ultratech Weapons ===

Craftable ultratech weapons requiring a techprint.

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All changes are still in the air, so feel free to leave any suggestions in the comments. Thank you!

My discord server for various things: https://discord.gg/3CuSbuD9TG

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