*Increased the social requirement for inspiration gain from 3 to 5
*Adjusted threatscale for difficulty to 0.1 0.2 0.4 0.8 1.6
*Adjusted Greedy trait BaseMoodEffect to decrease value -1 for each step (-8 -7 -6 -5 -4)
*Adjusted memory of AteWithoutTable to 0.5 day and moodeffect to -2.
*Adjusted memory of colonist banishment duration to 1 day, stacklimit 5 and mood to +15.
*Adjusted Haulmerge priorityInType to 17 (default 5), pawns now merge stockpiles before hauling more.
Thought I could share even if mod is created on my journey to learn xml and eventually c#.
I have only used patch operations, I don't know if there is is any problem with other mods.