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Spiritus80 Tweaks

*Increased the social requirement for inspiration gain from 3 to 5 *Adjusted threatscale for difficulty to 0.1 0.2 0.4 0.8 1.6 *Adjusted Greedy trait BaseMoodEffect to decrease value -1 for each step (-8 -7 -6 -5 -4) *Adjusted memory of AteWithoutTable to 0.5 day and moodeffect to -2. *Adjusted memory of colonist banishment duration to 1 day, stacklimit 5 and mood to +15. *Adjusted Haulmerge priorityInType to 17 (default 5), pawns now merge stockpiles before hauling more. Thought I could share even if mod is created on my journey to learn xml and eventually c#. I have only used patch operations, I don't know if there is is any problem with other mods.