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Another Rise of the Lich - Harder Mode

This Scenario Requires A Rimworld of Magic! Your tribe was destroyed by a raiding cult, but some of you were shown to have magical aptitude and taken as slave-apprentices. A chance came and you escaped, stealing some basic supplies and tomes of arcane knowledge- plus a rare artifact. Ambushed, starving, you need to stop and prepare to make your stand. An easier 2-pawn start is here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2820837985]https://steamcommunity.com/sharedfiles/filedetails/?id=2820837985[/url] Your faction will be a New Tribe. Start with 1 people, chosen from 3. Player starting characters have a 100% chance to start with trait: Magically gifted Player starting characters have a 50% chance to start with malnutrition. Player starting characters have a 100% chance to have their food set between 0% and 10%. There will be enemies coming after you in a single raid VERY soon, on top of whatever your AI choice may throw at you early on... you must not have fully escaped that ambush! Start with: -Silver x150 -Pemmican x100 -Herbal medicine x20 -Jade knife x2 -Corpse from Random faction x1 -Arcane Script: ??? -Arcane Tome: Necromancer -Ancient Mail x1 Since you start with the ability to make a thrall immediately, a lot of medicine, and pemmican for days, this isn't as hard a start as it could be- but it still isn't necessarily easy, since you haven't got any building materials or ranged weapons until you forage and craft them.