Another Rise of the Lich - Harder Mode
This Scenario Requires A Rimworld of Magic!
Your tribe was destroyed by a raiding cult, but some of you were shown to have magical aptitude and taken as slave-apprentices. A chance came and you escaped, stealing some basic supplies and tomes of arcane knowledge- plus a rare artifact. Ambushed, starving, you need to stop and prepare to make your stand.
An easier 2-pawn start is here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2820837985]https://steamcommunity.com/sharedfiles/filedetails/?id=2820837985[/url]
Your faction will be a New Tribe.
Start with 1 people, chosen from 3.
Player starting characters have a 100% chance to start with trait: Magically gifted
Player starting characters have a 50% chance to start with malnutrition.
Player starting characters have a 100% chance to have their food set between 0% and 10%.
There will be enemies coming after you in a single raid VERY soon, on top of whatever your AI choice may throw at you early on... you must not have fully escaped that ambush!
Start with:
-Silver x150
-Pemmican x100
-Herbal medicine x20
-Jade knife x2
-Corpse from Random faction x1
-Arcane Script: ???
-Arcane Tome: Necromancer
-Ancient Mail x1
Since you start with the ability to make a thrall immediately, a lot of medicine, and pemmican for days, this isn't as hard a start as it could be- but it still isn't necessarily easy, since you haven't got any building materials or ranged weapons until you forage and craft them.