Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

ChargedEnergyMunitions (Continued)

Original mod by Mori [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1638608673]https://steamcommunity.com/sharedfiles/filedetails/?id=1638608673[/url] If the original author requests it, I will remove this update. -- Original mod notes (1.0): CEM is a complete late game munitions package consisting of Advanced Energy Projectile Weapons. Designed to Bypass armor By Burning clean through. Every weapon Deals Heat damage so you can Cook your Foes Alive. Each weapon has from 60% to full 100% armor penetration. To balance this CEM weapons have longer warmups and cool downs however they do deal a large amount of damage. On top of this they require Advanced Component to be fabricated. Turrets using CEM have the advantage of not using outside Power instead relying on internal Uranium fuel cells that deplete with each shot and will need to be refueled. Along with that you can now research an Uranium Generator that Generates slightly less power then the Steam Generator. 3300, Being able to be placed anywhere there smaller size allows a great deal of flexibility. However it is critical to defend your Generator as damage can cause them to Meltdown and Explode with tremendous force! Hard Stats Atomic Generator Produces power by consuming Uranium. Must be periodically loaded with Uranium fuel. Normal Fueling lasts 1.7 years. 300hp Flammability 1 Beauty -5 80% chance to explode when destroyed Radius 15 Type BombSuper (Same as an anti grain warhead) Produces 3300 power 100 Uranium to Refuel Produces 10 heat per second Turrets Charged Energy Turret A powerful Charged Energy Turret slower fire rate then the normal turret however deals high damage and burns through armor. Note requires Advanced Components to build and Uranium as fuel 300HP Flammability 1 Beauty 1 Radius 4 Type Flame Fuel Capacity 200 Accuracy Touch 98 Short 79 Medium 62 Long 56 Shot Burst 3 Damage 20 (Burn) Range 30 Energy Supresser Turret Supresser Turrets are designed to cause attackers to brake formation and scatter. Its lower power projectiles light things on fire instead of burning. It doesn't explodes when destroyed. However it dose cause a lot of fire so it should never be used for indoor defense. Note requires Advanced Components to build and Uranium as fuel 300HP Flammability 1 Beauty 1 Fuel Capacity 500 Accuracy Touch 100 Short 80 Medium 70 Long 60 Shot Burst 20 Damage 15 (Flame) no armor penetration Range 20 Heavy Energy Turret A Powerful Energy Cannon. Using a Magnetic Energy Compressor This canon can fire a single powerful shot at long range the wave length of the energy makes it less predictable at long ranges but when it hits the damage dealt is catastrophic. Note requires Advanced Components to build and Uranium as fuel. 300HP Flammability 1 Beauty 1 Radius 2.5 Type Bomb Fuel Capacity 200 Accuracy Touch 90 Short 80 Medium 79 Long 60 Shot Burst 1 Damage 65 (Burn) uses 5 fuel per shot Range 45 Charged Energy Blaster A powerful Charged Energy Blaster Turret faster fire rate then the normal turret however deals less damage. Note requires Advanced Components to build and Uranium as fuel. 300HP Flammability 1 Beauty 1 Radius 4 Type Flame Fuel Capacity 300 Accuracy Touch 98 Short 89 Medium 72 Long 56 Shot Burst 15 Damage 10 (Burn) Range 30 Weapons Heavy Energy Cannon A highly advanced version of the Energy rifle. Like other Energy type weapons damage is Heat based. This weapon is designed to completely bypass almost any armor. Built for Mid Range and Heavy Damage. Accuracy Touch 75 Short 94 Medium 85 Long 75 Range 45 Burst Shot 1 Damage 55 Armor Penetration 150% Melee Stock Blunt 20 Barrel Blunt and Poke 9 Energy Rifle A Projected Energy weapon that burns through armor very easily. Unlike most weapons Energy rifles Deal Burn damage. The burns cause great pain. Accuracy Touch 65 Short 88 Medium 75 Long 68 Range 35 Burst Shot 3 Damage 20 Armor Penetration 75% Melee Stock Blunt 10 Barrel Blunt and Poke 6 Heavy Energy Rifle A Powerful Projected Energy weapon that burns through armor very easily. Unlike most weapons Energy rifles Deal Burn damage. The burns cause great pain. Accuracy Touch 55 Short 68 Medium 88 Long 78 Range 30 Burst Shot 2 Damage 20 Armor Penetration 75% Melee Stock Blunt 15 Barrel Blunt and Poke 9 Energy Pulser A charged energy sub-machine gun. Faster fire rate and more projectiles than a Energy rifle but reduced range and damage. Accuracy Touch 85 Short 60 Medium 35 Long 20 Range 20 Burst Shot 10 Damage 15 Armor Penetration 55% Melee Stock Blunt 9 Barrel Blunt and Poke 3 Energy Sniper A charged energy sniper rifle. Slower fire rate than a Energy Rifle but increased range, accuracy, and damage. Accuracy Touch 35 Short 68 Medium 85 Long 90 Range 50 Burst Shot 1 Damage 60 Armor Penetration 85% Melee Stock Blunt 15 Barrel Blunt and Poke 10 Mass Energy Projector A charged energy weapon designed to provide suppressing fire or area control. Extreme fire rate and more projectiles make it similar to a Mini-gun however each projectile has far less power then a normal energy rifle. Often lights targets on fire. Accuracy Touch 60 Short 45 Medium 35 Long 25 Range 35 Burst Shot 30 Damage 8 (Flame) Armor Penetration 50% Melee Stock Blunt 20 Barrel Blunt and Poke 15 Impact Driver This weapon launches compressible balls with metal cores. Designed to incapacitate attackers the weapons projectiles are slow and heavy dealing blunt smashing damage can easily down a target. Very infective verse armor. Accuracy Touch 80 Short 65 Medium 45 Long 75 Range 25 Burst Shot 15 Damage 9 (Blunt) Armor Penetration -1 (armor negates damage) Melee Stock Blunt 9 Barrel Blunt and Poke 9