This is a somewhat early version of the mod
It should function without any major issues, but content-wise it might be a bit barren (by itself it only adds 1 drone while only adding 3 more with VWE active).
I’ll be adding more stuff later, once I’m sure the balancing is right because surprise, surprise, sticking two extra independently-firing guns onto a colonist may or may not be a bit trickly to balance correctly.
[hr]
Content
Similarly to the previous combat drones mod this adds combat drones which pretty much function like mobile turrets that are glued to a pawn. The difference is that instead of being attached to the pawn 24/7 the implants give an ability to “summon” a pair of drones that last (usually) 3 hours and then require a day to recharge.
Imagine Vanilla Apparel Expanded — Accessories’ Mini-turret Pack, it works pretty much the same way...except these come in the form of an ability that comes from an implant, instead of being a piece of apparel.
[hr]
Balancing
I’m open to suggestions, so this is all subject to change, but this is currently how it all works:
[list]
[*] A single pawn can have one combat drone pack installed.
[*] After the implant is installed the host gains access to a “combat drone support” ability (they need to be drafted for the button to appear)
[*] When activated the drones will function like a pair of fully independent normal-quality versions of the weapon they are based on.
[*] The drones will last for 3 hours, after that they’ll require a cooldown period of one day before being usable again.
[/list]
[hr]
“Supported” mods (that cause additional drones to be added when they’re active)
[b]Vanilla:[/b] (not a mod, I know)
[list]
[*] Adds a charge rifle combat drone
[/list]
[b]Vanilla weapons expanded:[/b]
[list]
[*] Adds a charge shotgun combat drone
[*] Adds a charge sniper rifle combat drone
[*] Adds a charge minigun combat drone
[/list]
[b]More will be coming later[/b]
Planned additions:
[list]
[*] Crypto weapons from VFE - Vikings
[*] Plasma weapons from VFE - Insectoids
[*] Laser weapons from VWE – Lasers
[*] Coilgun weapons from VWE – Coilguns (if they end up working)
[*] Psychic weapons from HALO: Rimworld Psychic Pulse Armory (Continued)
[/list]
I’m open to suggestions when it comes to adding support for other mods or ideas for original drones. The only requirement is that the weapon should be unique enough (have a unique firing mode, effect on hit etc).
Note: adding new drones might take longer than it did in CD1 as I’m actually putting effort into their sprites this time.
[hr]
Differences between this and Combat Drones 1
[list]
[*] The drones are now an ability with a limited duration and a cooldown instead of being active 24/7
[*] The drones based on existing weapons keep their original stats instead of having their cooldown doubled.
[*] The crafting and installation cost needed to fully equip a pawn with drones should end up being somewhat lower and less time-consuming
[*] The drones have received a graphical change to better fit the theme of their weapon counterparts.
[/list]
[hr]
Compatability
[b]CE[/b]- I have not made any effort to make this mod compatible with CE, but if they make it compatible on their end, I’ll make sure to update this information (once I get notified about it).