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Known issues
[1] Some races spawn with an absurdly big size, like, HUGE, even normal human pawns. This is due to Humanoid Alien Races. It happens more often with races with custom sizes. There isn't much I can do about it.
[2] The Caranoid Hive may not be shown in the Production tab even though you have a Bug Facer. To fix this simply restart your game fully (close it and open it again).
This mod isn't complete *yet*
[1] While the technical side might be complete in a way, I need to polish the visual aspect of it, specifically the visual effects on abilities and that stuff, sorry if it looks odd for now.
[2] The Asteromorphs is the hardest race to integrate into RimWorld because of their combat abilities. I'm planning on improving them after I gather some feedback and ideas, though, consider that the whole point of that race is that they are still physically weak and don't expect a warcasket-like destroyer lol xd
To-Do List
[1] Gravital-specific backstories.
[2] Improve Asteromorph's combat system.
[img]https://i.imgur.com/AqCK0fI.png[/img]
Incompatible with Combat Extended. I'm not really planning on adding compatibility for it right now.
Other than that I'm not sure at the moment.
[img]https://i.imgur.com/oZQar2N.png[/img]
Q: Will you add more races?
A: Yes, this is only Chapter 1, in Chapter 2 (another mod) there will be more races!
Q: Save compatible?
A: Yes.
Q: Can I remove it midsave?
A: Not the smartest idea...
Q: Why do Gravitals need recreation?
A: First, because despite being machines, their mind is somehow human still. Second, because of how RimWorld is coded, is not an easy task to remove recreation from a race.
Q: Why/What do Gravitals eat?
A: Same as before, it's really hard to remove that Need. So, for now, they consume steel or chemfuel for their "maintenance system", if you wanna see it that way.
Q: Why does <insert race> can't wear clothes / can't equip weapons?
A: Partially because of balancing reasons and because that's what the commissioner wanted their mod to be like.
Q: What does "<insert race> can float" mean?
A: It completely ignores movement speed penalty from terrain. It won't matter if that race is on snow, dirt, or steel tiles.
Q: Why is <insert race> like this?
A1: Most likely the same answer as the above one.
A2:
[img]https://i.imgur.com/MYoWYA8.png[/img]
[img]https://i.imgur.com/ADOcHnZ.png[/img]
Collaborators of the mod
the scarlet king - Commissioner of the mod.
Erok031 - Artist responsible for the race's textures.
Zomuro - Hired Writer responsible for most of the All Tomorrows backstories.
Alborgo - All Tomorrows enthusiast that helped me with race design and adapting AT's lore and concepts into RimWorld.
Extra assets used
"All Tomorrows" belongs to Cevdet Mehmet "Memo" Kösemen (C. M. Kosemen).
"Space background" images used in this workshop page were taken from: rawpixel (dot) com
Some sounds for the abilities were taken from: freesounds (dot) org
The Qu image promoart is a heavily modified version made from scratch of another fanart made by @mossacannibalis on twitter.
legodude17, Aelanna, Jamaican Castle, PeteTimesSix, Taranchuk, Vex, erdelf, OttersHoldHands, and more folks from the modding community that helped me in one way or another. I do really appreciate your time and help!
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