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Poor Sight Matters More

This mod changes how much Sight and light levels affect most pawn stats: Darkness = Light levels lower than 30%. - Move Speed: Pawns with less than 50% Sight will move up to 40% slower than pawns with more than 50% Sight. - Move Speed: Non-blind pawns in Darkness will move up to 50% slower instead of just 20% slower. - Eating Speed: Pawns with less than 50% Sight will eat up to 40% slower than pawns with more than 50% Sight. - Eating Speed: Non-blind pawns in Darkness will eat up to 50% slower. - Global Work Speed: Non-blind pawns in Darkness will do all work up to 80% slower instead of just 20% slower. - Medical Tend Speed/Quality/Operation Speed/Success Chance: Same as above (light levels had no effect previously). - The Importance of Sight has been increased to 70% for the following stats: * Global Work Speed * Medical Tend Speed * Medical Tend Quality * Medical Operation Speed * Medical Surgery Success Chance Note1: The Sight-related debuffs will only apply to pawns with less than 50% Sight. This means that just missing one eye won't make much of a difference, but having badly damaged or no vision on both eyes will considerably affect everything they do. Note2: With the exception of Medical Tend Speed/Quality, having more than 100% Sight does not increase these stats further than their base value. Note3: Global Work Speed has no effect on any Medical stats, as it is in vanilla. Note4: Pawns that "prefer darkness" will not be affected by the Darkness debuffs. Note5: If a pawn has less than 50% Sight and is in total Darkness, they will move significantly slower than everyone else, including completely blind pawns.