Vanilla Expanded Shields Fix
[img]https://i.imgur.com/B2OkzAd.png[/img]
If you're like me, and I know there is at least a few of us out there, you've enjoyed the Vanilla Expanded series by Oskar Potocki with your modded games in Rimworld for some time. That said, it would appear that the massive number of mods under the vanilla expanded series has left some elements wanting of a bit of an update, such as Shields.
While there's no sense in necessarily patching every other mod out there on the workshop, it definitely has come off as a bit strange when certain items in the Vanilla Expanded series, itself, aren't compatible with Shields, despite every seeming reason to be. Having taken to one of the mod pages, myself, to ask about it, I found a whole discussion listing near every single VFE or VWE item that should be usable with shields, but are not.
Frankly, I think a more mod-settings and YMMV-oriented solution, such as how Simply Sidearms handles its designations, is the more appropriate way of dealing with this issue than literally patching every single item that should be usable with it. Unfortunately, however, I was met with what amounts to a "Do it yourself" response on the mod page in question.
So here we are.
[img]https://i.imgur.com/VEmvkO3.png[/img]
This mod only requires the [url=https://steamcommunity.com/workshop/filedetails/?id=2023507013]Vanilla Expanded Framework[/url] to load but it contains patches for the following weapons in the series and will activate them as long as their mods are active:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1814383360]Vanilla Weapons Expanded[/url]:
Hand cannon
Lever-action rifle
Light SMG
Sawed-off shotgun
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1906780517]Vanilla Weapons Expanded - Quickdraw[/url]:
Automatic pistol
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1989352844]Vanilla Weapons Expanded - Laser[/url]:
Laser pistol
Laser SMG
Laser sword
Salvaged laser pistol
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2454918139]Vanilla Weapons Expanded - Frontier[/url]:
Derringer
Volcanic pistol
Frontier pistol
Repeating shotgun
Gauss Revolver
Salvaged laser revolver
Heavy Revolver
Lever-Action Shotgun
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2052918119]Vanilla Factions Expanded - Settlers[/url]:
Double-action revolver
Tomahawk
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2375692535]Vanilla Weapons Expanded - Coilguns[/url]:
Gauss magnum
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2419690698]Vanilla Weapons Expanded - Makeshift[/url]:
Makeshift pistol
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2454918552]Vanilla Weapons Expanded - Tribal[/url]:
Light club
Shiv
Throwing shards
Tribal Axe
[img]https://i.imgur.com/W6Xee1d.png[/img]
- These items might look a little weird with the shields equipped, but that's all handled by the original mods. Considering that they weren't originally made to be shield-compatible, this is to be somewhat expected.
[img]https://i.imgur.com/FKAuhud.png[/img]
Q: Can you add [Insert Weapon] from [Insert Mod]?
A: I don't really intend to be a long-term modder, nor am I really capable of too much when it comes to modding. This was just something I wanted to do out of spite, and for my own save, but I figured since I wasn't the only person asking, it'd be okay to upload the patch. I won't say that I absolutely won't update this or add other weapons, but frankly, it's not really on my radar. Feel free to bug me, though.
Q: Will this work with [Insert Game Version/Mod Version]?
A: It's currently for 1.3, but technically, as long as the DefNames don't change, the mod names don't change, and Rimworld doesn't drastically alter how it handles patching, it should work for just about any version going forward, I think.
Q: Is this Compatible with [Insert Mod]?
A: This mod does not add, remove, or edit anything other than adding a single modextension value to the listed weapons 'behind-the-curtain', so to speak, so it should not have any compatibility issues outside of with mods that deliberately edit the same value.
Q: Can you make a translation?
A: As above, the only thing it changes is something that will never be seen by the player, even in dev mode, so there's no need for a translation.