Mental Break Trait Weight
Many pawn traits have been updated to influence the probability of triggering a specific mental break. This was initially to make the psychopath and bloodlust traits more balanced, as I felt it was unrealistic for these traits to be purely positive.
Naturally violent pawns will only have violent or macabre mental breaks, and may have them randomly depending on their mood. They are very likely to break down when unhappy, regardless of actual mental break threshold, and very rarely get them if kept properly happy (between 100 - 1000 days). From my own playtesting, I feel I've balanced this quite well, but let me know if you feel it's too much or too little.
Very simple so far, feel free to suggest features in the comments. Consider this version of the mod a playtest build.
Current additions:
-pawns with the "Psychopath" trait will only ever go on Murderous Rage, Animal Slaughterer, or Corpse Obsession breaks. They may randomly trigger a Slaughterer break.
-pawns with the "Bloodlust" trait will only ever go on Murderous Rage, Berserk, or Sadistic Rage breaks. They may randomly trigger a Berserk break.
Planned additions:
-make a proper preview cover
-make this description nicer
-make each feature fully configurable
-set up auto-update compatibility
-add more affected traits