Wolf's Tweaks: Cosmic Horrors
About this Mod
This is a small, lightweight patch to tweak Call of Cthulhu - Cosmic Horrors and if present, Call of Cthulhu - Cults. Mainly it patches leathers to be actually useful. Why? Well you'd think the hide of an interstellar star vampire would be tougher and higher quality than birdleather or guinea pig fur, but for some reason it's not. All it has, is a decent sale value, because Deep one hides are in high demand to make towels I guess...
Jokes aside, whenever I'm facing an eldritch monstrosity, straight out of a nightmare, and manage to kill it, I'd asume the hide and scales of such monsters would be priceless resources. But apparently not. Sure you can sell them or make a bedroll out of them, but it annoys me. The same way it would annoy me to kill a legendary dragon without being able to make an epic piece of armour out of it's scales and hide, to commemorate this feat. Granted, as far as I'm aware, there are little to no mentions of tanning cosmic horror's hides in Lovecraft's works, but Byakhees and Star Vampires can cross the vacuum of space, and deep ones sleep in the abyss since eons... You might disagree with me, but I like me some epic loot after an epic fight.
[u][b]Upon demand, I have also patched the ROM cosmic horror hidden faction to be Industrial Tech level for usecases with Ignorance is Bliss mod. Demand was for Spacer-era, but I felt most base ROM mods expect early industrial tech level as in Lovecraft's literature. Hence my choice to put it on Industrial. I might add a slider option later on if I figure out how to do that.
NEW! you can now use this patch with Cosmic Horrors Xml Edition instead of the base Cosmic Horror mod by Jecrell. [/b][/u]
Call of Cthulhu - Cosmic Horrors
[u]Changes to leathers and hides :[/u]
[b]Migo[/b]
Default
Tweaked
Value
2.1
2.1
Sharp
0.81
1.35
blunt
0.24
0.59
cold ins
16
9
heat ins
16
9
It's MiGo chitinous matter. Default values are actually the same values as rimworld default leather. lowered insulation, for added protection.
[b]Chthonian[/b]
Default
Tweaked
Value
8
6
Sharp
0.35
1.45
blunt
1.05
1.05
cold ins
14
14
heat ins
14
14
Cthonians are powerful creatures, but I nerfed their marketvalue a bit. This leather has very high blunt resistance, and very low sharp resist. Might sound interesting to make unique choices... but in reality, no sharp resist makes it practically useless aside from making furniture.
[b]Cthulhid[/b]
Default
Tweaked
Value
3.5
6
Sharp
0.5
1.99
blunt
0.6
0.67
cold ins
16
16
heat ins
14
14
Being spawns of Cthulhu, you'd expect them to have very strong and valuable hides compared to the other horrors, but it isn't so by default. I tried upping it's quality to be on-par with thrumbo leather (a tad less sharp resist, and a tad more blunt resist.)
Also increased value to 6 because 3.5 was laughable.
[b]Dark Young[/b]
Default
Tweaked
Value
7.5
5.5
Sharp
0.3
1.5
blunt
0.38
0.48
cold ins
9
11
heat ins
9
11
Perfect example of the reason why I made this patch. Dark young aren't the toughest horrors out there by far, but their leather is less protective than birdleather and is more than twice as valuable as Cthulhid leather...
[b]Deep One[/b]
Default
Tweaked
Value
7.5
6
Sharp
0.33
1.94
blunt
0.35
0.64
cold ins
22
9
heat ins
9
13
Deep ones again have laughably bad leather, but for some reason it's very expensive. Sure it's fish-skin, but I made it a tad less powerful as Cthulhid leather,
and far less insulating... it's fishy skin afterall.
[b]Star Vampire[/b]
Default
Tweaked
Value
5
6.5
Sharp
0.35
1.98
blunt
0.37
0.59
cold ins
20
20
heat ins
20
20
Star vampires are fearsome things that live in the vacuum of space... as such i buffed their hides to be on par with deep ones, but they also give better insulation and have added heat armor (fire).
In general, most leathers have been buffed to be competitive use-cases even compared to other mods, whilst hardly surpassing Thrumbofur. Values have been equalized a bit, but all around been nerfed.