Fast Decompose
1.6 Update: Simply let the game know we still support it and work as intended!
V2.5.1 Big update for those clever commenters, thanks for your patience!
- Added a new system to deal bonus damage to corpses, helping you get rid of them even faster.
- Mechanoid corpses can be targeted for bonus damage using it's own variables.
- Corpse damage and frequency can be modified and disabled in the settings menu.
- All new changes start with default settings off, accessible via the settings menu!
- Now requires harmony.
- Implemented update menu from my other mod.
V2.4.0 Now allows under 100% and all other decimals!
- Fixes missing decimal availability by dividing our multipliers by 100.
- [b]All current settings will need to be multiplied by 100 to remain the same.[/b]
- Removed sliders and adjusted text.
- Fixed explanation appearing on more than corpses.
V2.3.0 introduces a settings menu. This allows you to change the base, rotting and desiccated deterioration rate on the fly. Changes are displayed and take effect immediately.
New 1.4 update ties into a new StatPart system used on the Deterioration Rate StatDef, no longer requires Harmony for the newer version.
This always existed I only learned it when I saw the changes Tynan had made and put 2 and 2 together.
You should now see the changes this mod is making on the tool tip and a small detail has been added to explain it in as many languages as google translate would help me with.
Triggers only when a corpse is due to deteriorate, so it shouldn't be active if protected by another object (like a shelf)
Mod is an additional statworker to determine rot state and is patched with basic rimworld patches into the statdef for deterioration rate.
Out on the rim, even the microbes are dangerous!
Default settings:
[list]
[*] Fresh corpses start at x1.
[*] Rotten corpses get a deterioration rate of x4.
[*] Desiccated corpses get a deterioration rate of x20
[/list]
Known Issue: Deterioration changes apply to all items that can deteriorate, for some reason the line of code confirming an item is a corpse is just ignored.. twice.. I don't know what the dealio is... Fixed as of 2.4.0
[i]Made with tears to help me clean up after Ultimate Raids and Evil Randy (another mod I made).[/i]
[i]Should be safe to install/uninstall whenever.[/i]
Tested on 1.2 and up to 1.6
Check out my other mods!
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2853717952]MAZ - Mass Assign Zone[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2681062330]Titanium+ (continued)[/url]