Lycoris Recoil DCM-1911 (Combat Striker Pistol)
Story
[i]Storytellers, roamers, and nomads alike carried their personal weapons throughout their journey to the Rimworld, varying from shotguns that were passed on through generations after generations from their families, custom-made rifles from their loved ones, or even swords that gained a significant notoriety amongst pirates. It is no doubt that the common view on the rim would see various people would simply carry a weapon once in their lifetime, and perhaps stuck with it for good.
This unusual, custom-tailored combat striker pistol seems to be one of them. But for who?[/i]
Description
A little side-project of mine inspired by other mods that add this weapon for fun; this mod adds one new pistol from the [i]Lycoris Recoil[/i] anime, the [b]DCM-1911[/b] custom variant used by Chisato Nishikigi. This serves as a sort of a protagonist's pistol inspired by Archotech's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2604815249]Protagonist Weapons[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2660809574]Hero Weapons[/url], with high accuracy and fire rate with more than average damage in a sub-compact package.
This weapon uses two types of ammo, AP rubber bullets (as per anime) for disabling targets with less-lethal force or full AP frangible rounds that are deadly to humanlike targets. It also makes the pawn move slightly faster, for reasons not really explained (you may as well be thinking that you're the main character, after all).
Because of its mostly overpowered stats, this pistol not available through many common methods such as obtaining it from dead enemies or manufacturing. It can only be obtained through quests (though the chances are very slim, if at all) or through debug mode, which makes this mostly unavailable through normal gameplay.
[b]Requires Harmony to run.[/b]
Changelog
[b]1.21[/b]
- Updated to Rimworld 1.6
[b]1.2[/b]
- Updated to Rimworld 1.5
[b]1.1[/b]
- Updated to Rimworld 1.4
- Made the lethal variant not available for traders, as originally intended.
- Normalized firing volume.
FAQ
[b]MANDATORY - Is it CE compatible?[/b]
- No, it is not compatible with CE as I do not know how to make it compatible for it (I don't use it). I will not make a CE-compatible version of it, but you have full permission to make a patch for it!
Donations
Feel free to buy me a coffee, it really helps to support me as a whole!
[url=https%3A%2F%2Fko-fi.com%2FO5O85A4C1][img]https://uploads-ssl.webflow.com/5c14e387dab576fe667689cf/61e11d430afb112ea33c3aa5_Button-1-p-800.png[/img][/url][ko-fi.com]
Credits
Me (XSlayer300) - xml coding and art (other references are found online)
Ogam & Taran - weapon switch code and dll
flango - weapon switch code update (with permission from Taran)
Ludeon Studios & Tynan Sylvester - for everything else and for Rimworld
Some third-party resources and inspirations are from the following games:
Call of Duty series, Battlefield series
This mod uses the [url=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc%2F4.0%2F]CC-BY-NC 4.0[/url][creativecommons.org] license.