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Rebound (Continued)

[img]https://img.litet.net/logos/Info.png[/img] Update of AKreedz mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1692393812]https://steamcommunity.com/sharedfiles/filedetails/?id=1692393812[/url] A brief explanation of the mod as I understand it: - New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee - Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted. - Rebound-chance 0.5 * [Manipulation value, max 100%] * (Melee-skill / 10) * Example - Manipulation-value: 105%, Melee-skill: 18 0.5 * 1 * 1.8 = 0.9 = 90% chance - Only projectiles that would have hit the pawn can be rebounded - Weapon has a chance to take durability-damage when rebounding 0.4 / (Melee-skill/5) - At 1 durability the weapon is thrown to the ground to avoid getting destroyed - Projectiles that are too fast cannot be rebounded, speed-limit can be changed in settings. - Added support for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2451324814][SYR] Trait Value[/url] - Traditional Chinese translation added, thanks shiuanyue! - Added a setting to just block the projectiles - Added setting for disabling automatically getting the rebound trait at melee skill 20 - Added settings for the weapon-damage and base rebound-chance - Added CE-support - Any trait can be a rebound-trait by adding a mod-extension to it - Added setting to change the level where the trait is learned. Supports mods that increases the max-level of skills. - Added setting to disable the rebound chance when engaged in melee combat. [img]https://img.litet.net/logos/Notice.png[/img] [url=https%3A%2F%2Fdiscord.gg%2Fh5TY6DA][img]https://img.litet.net/logos/Discord.png[/img][/url][discord.gg] [url=https%3A%2F%2Fgithub.com%2Femipa606%2FRebound][img]https://img.litet.net/logos/Github.png[/img][/url][github.com] [img]https://img.litet.net/logos/SafeToAdd.png[/img] [img]https://img.litet.net/logos/RemoveMayWork.png[/img] [img]https://img.litet.net/logos/OriginalDescription.png[/img] For those who came in due to the steam name being in english, but no english description, here is a google translate for you. (By Umbreonic Wizard ) New Features: Sword Master Low probability random occurrence This feature is also obtained when the colony's fighting level reaches level 20. Bullet counter condition: In the recruitment of colonists, armed with melee weapons (non-colonials do not need to be recruited) Projection counter probability calculation: Bomb anti- chance = 50% x colonizer operation ability (up to 100%) x (colonial combat level ÷ 10) Weapon damage probability calculation: Damaged chance = 40% ÷ (colonial combat level ÷ 5); Every time the damaged weapon is lowered 1 Durable Weapons are automatically thrown to the ground when they reach 1 [img]https://img.litet.net/logos/ReportingIssues.png[/img] [list] [*] See if the the error persists if you just have this mod and its requirements active. [*] If not, try adding your other mods until it happens again. [*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url] [*] For best support, please use the Discord-channel for error-reporting. [*] Do not report errors by making a discussion-thread, I get no notification of that. [*] If you have the solution for a problem, please post it to the GitHub repository. [*] Use [url=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods [/list] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2068326756][img]https://img.shields.io/github/v/release/emipa606/Rebound?label=latest%20version&style=plastic&color=9f1111&labelColor=black[/img][/url] | tags: rebound chance