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Go Explore!

[b][u]Go Explore! - A new event mod[/u][/b] This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. [b][u]New Events[/u][/b] [b][u]Lost City[/u][/b] An ancient city got somehow destroyed. You can travel there and loot resources and items but beware the danger! There are currently 3 different "Lost Cities": [u]Bombarded city[/u] - The city is under constant orbital bombardment. Grab your loot before it will be destroyed. [u]Infested city[/u] - The city is infested with insect hives. Try to avoid them and grab some loot or exterminate them all. [u]Toxic city[/u] - Everything is under a constant toxic rain. The former inhabitant build some shelters to survive and store their stuff. Open them up at your own risk. [b][u]Ship core startup[/u][/b] You detect a neraby energy signature of a ship core that is powering up! Go investigate. Maybe you can take over the ship or scrap it down for parts. You'll have to kill the former owners though... [b][u]Ambrosia addicted animals[/u][/b] There is a large ambrosia sprout nearby! However some animals seem to be hooked on the fruits and will defend them from intruders. [b][u]New settlement[/u][/b] A faction expanded and created a settlement in your general area. [b][u]Research request[/u][/b] A non-hostile factions is stuck with a problem and is requesting your best researcher to help them out. If you send a good researcher you will end up with a boost to your relationship and some research points to a random unfinished research. [b][u]Prison camp[/u][/b] A non-hostile factions asks you for help to free some of their prisoners from a camp near you colony. You have to defeat the hostile defenders or help the prisoners flee. [b][u]Intercepted Message[/u][/b] Your comm unit intercepted an unencrypted message. It indicates a nearby location where some loot is stored. You suspect it could also be a trap to lure your caravan into an ambush. Compatibility [list] [*] Yes you can add it to an existing savegame [*] Yes the mod is fully compatible with all commonly used mods [*] Yes it is even compatible with CE - Combat Extended [*] Yes the mod is even compatible with RimCities and Real Ruins. It is [u]compatible with ALL commonly used mods[/u] [/list] Check out my other major mod: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1123043922]Sparkling Worlds Full Mod[/url] Credits: [list] [*] Albion - creator of this mod and most of the code [*] ChickenPlucker - did the awesome preview [*] Mehni - helped with the code for the prisoners in the prison camp events [*] Halno - created the textures for the storage boxes [/list]