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Argón's Tribal Medicine

This mod adds a variety of different herbal medical teas and other stuff that can help on tribal runs.

[12/06/2020]: First Uploaded.

[12/08/2020]: Actually added the spoiling time to the Curative Tea and Flu Tea, the description said they were meant to be drink hot, which I totally forgot when I released the mod.

I haven't found major bugs, however, this mod features my first time coding in C#, so any bug won't surprise me.

[www.patreon.com]
[ko-fi.com]
[discord.gg]
This mod will solve the issue of the advenced herbal medicine not showing in the HUD
Mod Medicine Patch

Graphics and xml created by me, Argón (León) a freelancer artist >.<

Rimworld is owned by Tynan Sylvester

Q: Save game compatible?
A: Yes, but the new plants won't be generated on the map and probably your tribespeople won't start with the required research.

Q: Isn't 5000 research points way too expensive?
A: The research project is meant to be already completed on a tribal start, that's why it is so expensive, because industrial factions are not supposed to get easy access to that ancient medical knowledge.

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