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Colony Leadership (Continued)

[img]https://img.litet.net/logos/Info.png[/img] Update of Nandonalts mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=848250236]https://steamcommunity.com/sharedfiles/filedetails/?id=848250236[/url] Based on the updated version by McKay [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1565942758]https://steamcommunity.com/sharedfiles/filedetails/?id=1565942758[/url] [img]https://img.litet.net/logos/Notice.png[/img] [url=https%3A%2F%2Fdiscord.gg%2Fh5TY6DA][img]https://img.litet.net/logos/Discord.png[/img][/url][discord.gg] [url=https%3A%2F%2Fgithub.com%2Femipa606%2FColonyLeadership][img]https://img.litet.net/logos/Github.png[/img][/url][github.com] [img]https://img.litet.net/logos/SafeToAdd.png[/img] [img]https://img.litet.net/logos/RemoveMayWork.png[/img] [img]https://img.litet.net/logos/OriginalDescription.png[/img] Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others. Doesn't require a new save game. If you have issues/errors, please post here with the max information you can. ---------------------------------------------- This mod add leaders and teaching to RimWorld. Description below: LEADERSHIP TYPES - Democracy: the normal type of leadership, where leaders are elected by vote. - NEW: Dictatorship: you make the rules and you select which colonist will be the leader. No elections and no "rebellions". ELECTIONS - From the new "Leadership" main tab on the game window, you can manage leaders. - Build a ballot box so colonists can "use" them to gather the colony for an election. - Elections can be held on day 1, 7 or 15 of each season. Elections can be cancelled if something bad happens during it. Also, remember to build it on a nice spot safe from rain. (If you don't like this feature, you can use dev mode to trigger it) - When the election finished, the leaders will be elected. - 1 leader limit if the colony has less than 5 colonist. Otherwise, the limit is 2. - Be sure that the colonists have good needs before starting an election. - The colonists will decide who will be their leader and which type the leader will be. - Colonists unable to do social jobs will never be leaders. LEADERS - Leaders will have a always-on buff that will increase some of its stats. - Leaders have improved trading prices, gift impact and chance to recruit prisoners. - Leadership level can be checked on the "Needs" tab and will influence the buffs. - Leaders emit an aura of stat-buffs to nearby colonists in the same room and is also influenced by the leadership level. - Leaders can inspire other colonists and give them a small mood buff. - The leadership level is calculated by what the colonists think about the leader and the skill levels have a little of influence on it. - Unpopular leaders can be asked to step out of power and, on worst cases, the colony can rebel against them and proceed to arrest them. - You cannot change leader types. - Leader mandate is 1 year. LEADER TYPES - BOTANIST: specialized in Growing, Medicine and Animals. Stat buffs include plant work speed, immunity gain speed, taming chance and more. - WARRIOR: specialized in Shooting and Melee. Stat buffs include move speed, accuracy, hit chance and more. - CARPENTER: specialized in Crafting, Mining and Artistic. Stat buffs include construction speed, work speed, mining speed and more. - SCIENTIST: specialized in Research. Stat buffs include research speed, surgery success chance, learning speed and more. TEACHING AND LESSONS - New buildable objects: teaching table, chalkboard and globe. Found on Architect/Misc. - Right now, only leaders can teach. - Teaching table is where leaders can hold lessons and teach the skills they are specialized in. - Build it, click on it and open its "Schedule" tab. There you can schedule lessons for the whole season, meaning each day you can choose if you want a lesson and which teacher will teach. You can also set which time of day the lesson will start. - You can also select which colonists will not join the lectures. - Leaders will only teach skills that are level 8 and above. - Assign leaders to colors, and use yellow if you want a random teacher that day. - You can only hold one lesson each 24 hours, to avoid exploitation. - Build the chalkboard and the globe to improve learning. The chalkboard is dynamic! THANKS TO: The RimWorld mod community for being cool, FlatIcon for some textures I used and Jecrell who helped me getting lessons to work by allowing me to use his code as a reference. Mods featured on screenshots: FashionRIMSta, Vegetable Garden, Facial Stuff. ----------------------- ** If you want to cheat leaders in, enable dev mode and use the add leader button. However going past the limit is a choice of yours and the effects can be different. *** If you want to uninstall the mod, purge the leaders using dev mode and clicking the purge leaders button. This will remove traces of leadership on your colonists. [img]https://img.litet.net/logos/ReportingIssues.png[/img] [list] [*] See if the the error persists if you just have this mod and its requirements active. [*] If not, try adding your other mods until it happens again. [*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url] [*] For best support, please use the Discord-channel for error-reporting. [*] Do not report errors by making a discussion-thread, I get no notification of that. [*] If you have the solution for a problem, please post it to the GitHub repository. [*] Use [url=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods [/list] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2859856468][img]https://img.shields.io/github/v/release/emipa606/ColonyLeadership?label=latest%20version&style=plastic&color=9f1111&labelColor=black[/img][/url] | tags: specialization