The mod adds 6 weapons, 3 of which can be manufactured. Some weapons are OP
Language: Chinese, English
CE Compatibility: No
Ability to add mods midway: Yes
An OP Weapon:
blackgold howitzer - archotech ver
Cannot be manufactured, probably can be obtained in the mission rewards
Properties: WarmupTime 2.5s Cooldown 2.4s Range 95
17 types of ammunition can be switched:
1. Single-headed Shell: Damage 192. Armor piercing 1.95. No explosion
2. High-Explosive Shell: Damage 100. Armor piercing 0.75. Explosive range 2.0
3. Archotech Incendiary Shell: Damage 50. Armor piercing 0.05. Explosive range 4.6. Incendiary damage, generating archotech flames that spread very fast and can burn down mountains all over the map
4. Firefoam Shell: Damage 999999. Armor piercing?. Explosion range 9.9. Extinguish damage
5. Smoke Shell: Damage 0. Armor piercing 0.00. Wxplosion range 4.6. Spawn smoke
6. Flash Shell: Damage 5. Armor piercing 0.55. Explosion range 3.2. Stun target
7. EMP Shell: Damage 10000. Armor piercing 9.99. Explosion range 2.4. EMP damage
8. Antigrain warhead Shell: Damage 550. Damage decays with distance. Explosive range 14.9
9. Poison gas Shell: Damage 2. Armor piercing 0.50. Explosion range 2.4. Add poison effect when dealing damage, spawn poison gas
10.Healing Shell: Damage -40. Armor piercing 0. Explosion range 3.4. Instantly heals wounds with a total value of 40
11.Psychic shock Shell: Damage 1. Armor piercing 2.56. Explosion range 1.3. Additional psychic shockt when dealing damage
12.Narcotic Shell: Damage 4. Armor piercing 0.15. Explosive range 1.6. Anesthesia when dealing damage
13.Frozen Shell: Damage 4. Armor piercing 2.56. Explosion range 3.6. When dealing damage with cryonics and freezing effect, freezing effect reduces speed, armor and ability to operate
14.Resurrection Shell: Explosion range 2.0. Resurrect all corpses in the explosion area
15.Psychic recovery Shell: Explosion range 2.5. Remove mental collapse, restore all demand bars, restore full spiritual energy, eliminate all psychic entropy
16.Berserk Shell: Damage 1. Armor piercing 0. Explosion range 2.5. Make target berserk
17.High-dimensional Shell: Damage 10. Armor Piercing 0. Explosive Range 1.0. Hits all body parts of the target and ignores shields, armor, and damage reduction