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Animal Traps

Adds production buildings to catch animals passively over time. Two items with their own research First is a basic Animal Trap - meant to be a spike/deadfall/snare type trap for catching small animals (squirrel sized) Made with a small amount of wood. This will passively catch a small animal corpse, with a configurable chance ( default 10%) which checks every hour, the potential animals are drawn from the animals suitable for that biome, and the corpse is spawned from thin air like fishing traps. The quality of the constructed trap, and if the map currently has extreme temperatures, will also affect the base chance. The second item is a capture cage, made out of steel, this will catch larger animals, up to bear sized, if any are appropiate for the biome. It is also configurable to add damage over time, and damage after catching animals to the traps, in the mod settings. The code is heavily based on Fish Traps by Hazzer - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2594468074]https://steamcommunity.com/sharedfiles/filedetails/?id=2594468074[/url] Adapted with permission from that author. The art is not great for this mod, as it was just random objects I took from [url=http%3A%2F%2Fopengameart.org]opengameart.org[/url] ( credits to Rubberduck and Psyk23 ) that arent even intended to look like traps, but they are the closest I found, as I have no artistic ability - if anyone wants to help with the art, I would welcome it, and that would also help me expand the possible variety and depth of types of animal traps. This is my first mod for Rimworld so still learning.