Vanilla Genetics Expanded – Animal Work Implan
[b]A small add-on mod for Vanilla Genetics Expanded.[/b]
Content
This mods a few new animal implants.
The implants allow animals to periodically perform different tasks [like cleaning or flicking switches].
For now the tasks that are available are the ones that can be performed by humanoid hybrids.
Balance
The implants require:
[list]
[*] A humanoid genome
[*] An advanced/spacer component
[*] Some Plasteel
[/list]
The implants’ effects “kick in" only when the animal is about to start wandering around, so it shouldn’t conflict with an animal’s “natural” special behavior.
The implants’ effectiveness is not affected by an animal’s intelligence or wildness.
Compatibility
It should work with all/most [modded or vanilla] animals.
If the implant cannot be installed on an animal, then let me know. It’s possible that it doesn’t have a “standard” brain, a simple patch can fix that.
It doesn’t work on humans. The operation won’t be available for humans, if you somehow install it on a human, it still won’t work. Get yourself a slave the proper way.