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Fire And Ice

Forget the lore, cause this one's complicated. First of all, your colonists can ONLY use incindenary weapons. No gun turrets(flame turrets work, as do turrets like spotlights that don't directly damage), no guns, and no melee. Exceptions to these are fists, using flame guns like incindenary launchers in melee combat, plasmaswords, and spaceship guns. Mechanite cocktails count as incindenary. Second, you cannot *recruit* any non-Mincho colonists unless you have at least 6 minchos in the colony. If you drop below that and have non-Minchos already in the colony, they're fine. Third, I hate solar flares so I turned them off. Fourth, I turned up research speed to account for the time you would have had to research if you weren't starting with Minchos. Fifth, to win the scenario, you pick a faction at the start of the game and then fully destroy all their bases. This means burning or stealing EVERYTHING, including the living and dead. Your faction will be a Mincho's new colony. Start with 4 people, chosen from 10. Arrive in drop pods. The stat "research speed factor" will be universally multiplied by 300%. Incident(s) disabled: -Solar flare Start with: -Molotov cocktails x4 -Silver x1000 -Steel x750 -Component x75 -Packaged survival meal x80