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Urbworld Weaponry: Caseless

Super-high density planets dominated by cities. Urbworlds’ population growth outstripped their social and technological development, so they tend to be overcrowded, polluted, violent places…

A pack of 8 new weapons; 50% health of regular firearms but fast firing and lightweight. Flechettes deal high damage, but low stopping power.

For ideology users: most of these weapons are considered "short shots" and "light", giving ideologically rigid colonies some serviceable mid-range firepower. Also comes with 45 variations (techist, totemic, morbid, rustic and spikecore).

Highly recommended:
Enable Oversized weapons .
Update 10/5/23: Compatability for ModularWeapons
ModularWeapons
Update 11/5/25: Compatability for ModularWeapons 2
ModularWeapons 2

CE compatible! For CE users: Caseless ammunition is usually 50% lighter than cased ammo, making these excellent weapons for long campaigns or diverse (and heavy) loadouts.

1.5 + ModularWeapons + XML Extension:

Allows you to disable vanilla weaponry, as well as change modularweapons textures between two types. Requires restart.

LTS Ammunition:

Compatibility, but requires some working with the options menu.

1.6 / Odyssey:

Special weapons to accompany you on your travels!

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