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Urbworld Weaponry: Caseless

[i]Super-high density planets dominated by cities. Urbworlds’ population growth outstripped their social and technological development, so they tend to be overcrowded, polluted, violent places...[/i] A pack of 8 new weapons; 50% health of regular firearms but fast firing and lightweight. Flechettes deal high damage, but low stopping power. For ideology users: most of these weapons are considered "short shots" and "light", giving ideologically rigid colonies some serviceable mid-range firepower. Also comes with 45 variations (techist, totemic, morbid, rustic and spikecore). Highly recommended: [url=https://steamcommunity.com/workshop/filedetails/?id=2543371889] Enable Oversized weapons [/url]. Update 10/5/23: Compatability for ModularWeapons [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2878204522]ModularWeapons[/url] Update 11/5/25: Compatability for ModularWeapons 2 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3497834944]ModularWeapons 2[/url] CE compatible! For CE users: Caseless ammunition is usually 50% lighter than cased ammo, making these excellent weapons for long campaigns or diverse (and heavy) loadouts. 1.5 + ModularWeapons + XML Extension: Allows you to disable vanilla weaponry, as well as change modularweapons textures between two types. Requires restart. LTS Ammunition: Compatibility, but requires some working with the options menu. 1.6 / Odyssey: Special weapons to accompany you on your travels!